November 2008

NBA Live 09

November 14, 2008

Another year, another season, another edition of NBA Live from EA. There’s never much different in the new version, the core is always polished but stale, and there’s always something tacked on to add a bullet point to the box.

There are some issues to discuss. EA has implemented Dynamic DNA, a new feature that intends to make the AI players act like their real-life counterparts. Players are assigned certain probabilities of driving the lane, making cuts and posting up, and this leads to relatively accurate stats. How this plays in real-time is not that different, especially considering most players are stereotypical for their position. Shaq has already been camping in the lane and waiting for a pass in previous games; Steve Nash already passed it around and unselfishly got points for others. There are times, however, when it is noticeable. Big-man shooters like Dirk Nowitzki are more likely to run out to make jump shots, and selfish superstars like Kobe Bryant aren’t going to be setting screens for others.

This feature really seems to be the centerpiece of this year’s release, as these rosters are being updated daily as part of a service called NBA Live 365, included with the game (though it requires using an activation code…buying this used means paying a fee to activate it). The idea is that not only would injuries and lineups update, but also that streaky players and players with changing styles would update based on stats. This sounds great in principle, but the implementation is shaky at best. Some updates have wiped all players’ tendencies back to default except for a few teams, and early in the season, the initial ratings were thrown out, leading to a small pool of data and extreme, erratic versions of most players.

As for the gameplay itself, it’s been improved, if at least incrementally. Play calling has been improved, and is now specific to the situation and the player making the call. The plays are mapped out on the court, so calling unknown plays isn’t necessarily a bad idea. Controls are similar and fairly intuitive, even if EA is sticking to the awkward time-out interface.

EA has decided to commit to their idea of “next-gen” menus, with the game booting into a court and menu navigation done solely with the left stick and no buttons. Load times aren’t horrible, but the decision to let menu screens lag between makes them feel long and frustrating.

All in all, NBA Live ’09 is yet another incremental release; not that anyone should have been expecting anything else. You’re not missing out if you don’t pick it up, but it won’t be the most regrettable purchase either. Pick it up cheap if you can, but remember, if you buy it used you will have to pay to download some of its regular features.

Since EA tacked the new Be A Pro mode onto the game, we’ll tack it onto the review too. Playing as an individual pro and having performance rated is an interesting concept, but the mode only allows single games, so there are no rewards or consequences for your performance. If you do pick up 09, just never select this mode.

Plays like: NBA Live 08…and 07…and 06…

ESRB: E– As always, watch out for online voice chat.

Pros: Updated rosters.

Cons: New Live 365 feature doesn’t really work correctly, load times are frustrating.


 

Spike TV announced the nominees for its 2008 Video Game Awards and some of them haven’t been played by gamers yet.

Left 4 Dead, Mortal Kombat vs. DC Universe, Skate It, Shaun White Snowboarding and Naruto: The Broken Bond all received nominations before being available to consumers. A majority of the nominees for the yearly awards were released after September with many, like Quantum of Solace, Mirror’s Edge and Gears of War 2, having been out for barely a week. READ MORE

South Korea-based MMO publisher NCsoft reports third quarter profits dropped by 50 percent, earning US $3.6 million in the three-month period, down from US $7.2 million last year.

Sci-fi MMORPG Tabula Rasa, developed by famed Ultima creator Richard Garriott and released in November 2007, earned only 2 percent of the company’s revenue and is considered to have underperformed. Garriott left the company last week after returning from a trip into space.

Eighty-four percent of NCsoft’s revenue came from sales and subscriptions to the two games in its Lineage MMORPG series, a huge hit in Korea. City of Heroes, City of Villains and Guild Wars accounted for a combined 13 percent. Korean sales made up 59 percent of NCsoft’s revenue. North America and Japan contributed 13 percent each and Europe six percent.

Before Tabula Rasa, NCsoft’s last major release was the vehicle-based MMO Auto Assault, which came out in April 2006. Citing low subscription rates, NCsoft shut down Auto Assault’s servers in August 2007. Based on original IP, NCsoft will release MMORPG Aion: Tower of Eternity early next year.

 

With a movie already in the works, Robert Jordan’s bestselling Wheel of Time book series may be returning to games.

Website VentureBeat reports film studio Red Eagle Entertainment will be opening a studio to take advantage of their rights to the fantasy books that have sold more than 44 million copies worldwide.
READ MORE

XBLA is taking a break before NXE hits next week along with Kingdom for Keflings which will make use of its avatars. XBLA aficionados aren’t left all alone though. Today, three more games become Arcade Hits: Feeding Frenzy, Ultimate Mortal Kombat 3, and Worms now sell for the low low price of 400 spacebucks (that $5 in good old USD).

In…less exciting news, we’re also getting a Street Fighter II table for Pinball FX today for 200 points. Pinball FX has already added the maximum 50 gamerscore points with earlier content, though, so this table is a tougher sell.