Game of the Year awards are almost never consensus picks. Different gamers like different types of games. Here at Snackbar Games, we have a diverse staff of writers and editors, and between now and the end of the year, they’ll each be telling you, however they choose, about their top ten of ’08. Today, news editor Graham Russell typed this sentence instead of writing an intro.
I hope everyone is enjoying these looks into the staff and what they really enjoyed this year…personally, I’ve found them really insightful, and I hope you readers have found a kindred spirit among our crew. Anyway, on to my own list:
10. Soul Calibur IV (360/Bandai Namco)
I have no idea why I like this game so much. The production values aren’t great, the new characters are unbalanced, and I’m not a tournament-level fighter by any means. There’s just something about the character customization…and somehow I’m not pathetic at it. The HD upgrade was helpful with a game like this, and I’ll take Yoda over Vader for pure entertainment value.
9. Tetris Party (WiiWare/Hudson)
This was, to me, the most enjoyable WiiWare title this year. I’m not much into Mega Man, though I can respect the game and its nostalgia value. With Party, Hudson crammed in a bunch of modes at a tiny price, and a handful of them are truly special, like co-op and online multiplayer. Some are tacked on, but think of them like airline peanuts – you’re still getting where you need to go, but they’ve given you a little bonus to enjoy for a minute or two.
8. de Blob (Wii/THQ)
I may not rank this game #1 like Cone, but it had a magical quality. I’m a sucker for innovative concepts, slick menus and cool, original soundtracks, and this game had all three. For those who liked Katamari Damacy or Jet Set Radio, this is a must-buy. (Seriously, go now. I’ll wait.) It’s a bit clunky at times, but if the developers can get the green light for a sequel, a little more mechanical polish will do this game wonders.