Developer BigPark’s free-to-play 360 racer, Joy Ride, was among the games on display at Microsoft’s E3 booth. We got a few minutes with the title, guided by a developer.
The controls are solid, but not overly forgiving; skill will still be needed in Joy Ride. Tricks are interesting, but need a bit of fleshing out, and the customization wasn’t part of the demo. READ MORE
Pictures from Day 2 on the show floor. READ MORE
Nintendo had kiosks available after the press conference for attendees to play New Super Mario Bros. Wii before E3 opened, so we got a few minutes of gameplay in on the title.
NSMBW feels a lot like multiplayer LittleBigPlanet, and that’s definitely a good thing. The cooperative/competitive dynamic makes it interesting, and special “moves” are especially intriguing. Players can bounce off the heads of friends to reach new heights (literally), and these tactics combine with powerups. Added to the mainstays like the Fire Flower and Mushroom are the Penguin Suit and Propeller Suit. READ MORE
Today I managed to get some hands-on time with Ubisoft’s Wii brawler, TMNT: Smash Up. The E3 build of the game adds a few characters from the previous preview version and tightens the gameplay and controls.
The game has two confirmed control schemes: remote only and remote-nunchuk. Remote only is usable, but as awkward as it was with Super Smash Bros. Brawl. Control is much more precise with the remote-nunchuk setup. READ MORE