January 2010

Here they are: the best games of the last ten years, as decided by Snackbar staff.  Each day this week, we’ll be revealing the next ten games in the list. 

#50-41#40-31#30-21#20-11#10-1

Graham Russell: The term “epic” never applied to any game as much as it did to Civ IV.  From a small settler to the space race, the game succeeded because of intense playtesting and balancing.  There’s no dominant strategy, and random maps don’t make things unbalanced.  I’m still not even sure how that’s possible.

Shawn Vermette: The Civilization series is the epitome of the turn-based strategy genre, and Civilization IV took the series to new heights of strategy and addicting gameplay.

 

Shawn Vermette: Diablo II laid the groundwork for most action RPGs that have followed. Its deep and satisfying character customization, its memorable cinematics, and its engaging story keep people coming back to the gates of Hell almost ten years later.

Andrew Passafiume: This game had me addicted from day one. And with a good group of friends, this game can become one that you may not stop playing for quite some time. 

 

Chris Ingersoll: The DS is often a dumping ground for various puzzle collections, but none of them offer the charming story and animation that the Layton series does. I devoured this title in the space of a weekend, and its sequel (including the much-appreciated “memo” ability on all puzzles) was consumed just as quickly. More! 

Graham Russell: I didn’t think I’d enjoy a brainteaser collection.  I was wrong.  I’m still not sure why, but Layton, Luke and the cast of characters were strangely appealing, and it was hard to stop playing.

 

Chris Ingersoll: Square-Enix isn’t normally a company that takes a lot of chances. TWEWY was such a radical departure from their usual offerings that it represented a huge risk. Fortunately, that risk paid off in a big way. There are few other games that fully utilize all of the DS’s capabilities like this one. 

Mike Walbridge: It was not only a JRPG, but a JRPG by Square Enix on the DS. Yet, it managed to be like juvenile lit, a game you hope your kids play when they are teenagers. Big plus: never a dull moment in a genre filled with the highest ratio of dull-to-exciting moments.

 

Chris Ingersoll: Using psynergies outside of combat to solve puzzles was a great touch and probably the aspect of Golden Sun I liked the most (even if Pokemon Red/Blue did the same thing with the HMs). Having the story span two carts was gutsy; allowing us to carry over our entire party from one to the other was awesome. I can’t wait to see what the upcoming DS edition will bring. 

 

Graham Russell: The tactics genre has exploded in the past ten years, and this game’s a big part of the reason.  The Square-Enix name and the ubiquity and perfect fit of the GBA meant it got in a lot more hands, and that meant Disgaea and more Fire Emblem. 

Shawn Vermette: Final Fantasy Tactics Advance surprised with a much different story and style of play outside of battles than most tactical RPGs, but with great, addictive battles and an enjoyable storyline, it became a favorite of many.

 

Chris Ingersoll: Everything Retro proved with the first Prime title was proved again for its Wii installment. Corruption still stands tall as an example of how the Wii’s simplified control scheme can still produce an epic, challenging adventure. 

Eric Schabel: Corruption improves upon the Prime formula in almost every way, but undoubtedly the most exciting new feature of the game was its new control scheme that took advantage of the Wii remote’s pointer. Thanks to the Wii controls, Corruption felt faster and more exciting than its predecessors.

 

Shawn Vermette: Final Fantasy IX is a throwback to an older style of graphics and setting by Square Enix. This change to a less advanced era and a style reminiscent of Super Nintendo RPGs set FFIX apart from other JRPGs of its generation.

Andrew Passafiume: Although this usually gets overshadowed by Final Fantasy VII and VIII, this is another very solid entry in the series with a truly memorable story  and a great cast of characters. 

 

Chris Ingersoll: This is the only game of the trilogy that I have played, mostly because I knew that neither Warrior Within nor Two Thrones would best it. The gameplay in Sands of Time was perfect, and the time manipulation gimmick extraordinary. The fact that this was a multiplatform release says a lot about good games not being dependent on its console’s processing power. 

Andrew Passafiume: Although the series has changed drastically since this release, this still remains as the best of the bunch. 

 

Chris Ingersoll: I don’t think any game has had as much to prove as Metroid Prime. Taking Metroid into a first-person perspective was a much larger risk than, say, cel-shading Link. But the guys at Retro Studios completely nailed it, issuing one of the best titles ever on the GameCube. 

Eric Schabel: When I first heard that Metroid Prime was going to be a “first person adventure” game, I was a bit skeptical. When the game finally came out, however, I was pleasantly surprised to find that Prime was much more than a traditional shooter coated in Metroid paint. Prime does a great job of capturing the feel of past Metroid installments, all while presenting a gorgeous new world filled with neat morph ball puzzles and fun boss fights. There’s a bit of tedium to be had if you wish to scan everything for 100% completion, but it was still one of the best games released on the GameCube.

 

#50-41 – #40-31 – #30-21 – #20-11 – #10-1

Here they are: the best games of the last ten years, as decided by Snackbar staff.  Each day this week, we’ll be revealing the next ten games in the list.

#50-41#40-31#30-21#20-11#10-1

Graham Russell: There are few great PSP titles, and Lumines managed to escape the system’s shackles with a downloadable console edition.  Music and puzzles work well together, and the visual effects showed off what the PSP could do that the DS couldn’t.

Andrew Passafiume: An excellent puzzle game that had me addicted from the first moment I started playing it. From the fantastic music to the amazing visuals, this is a puzzle game that will always remain as one of my favorites.

 

Andrew Passafiume:  This is one of the first examples of an RPG/Shooter hybrid that managed to take the best of both genres and combine it into one excellent final product. And with a great story to boot, Deus Ex will be remembered as one of the best of the last ten years.

 

Andrew Passafiume: This sequel takes everything that was great about the original and improves on it. The open world is a lot more interesting, there are plenty of new things to do, and the game’s story manages to clear up a few questions left from the first game. 

 

Andrew Passafiume: This is the free roaming action game that changed the industry forever. While a lot of people may remember it for the controversy it caused, many will remember it for being the first truly amazing free roaming action game. 

Graham Russell: GTA and GTA 2 were fun games, but they were nothing like the critical and commercial success of the third installment.  It was full of controversy and needless crime, but it was also pretty fun.

 

Andrew Passafiume: This game is quite the rare beauty. Although some may argue this is simply a Zelda clone with a nicer art style, the game definitely has a lot more depth than any Zelda game ever has. 

Eric Schabel: Okami easily shines as one of the best action-adventure titles ever made. The game as we know it was originally supposed to be three games, and you can really tell when you defeat a certain major eight-headed antagonist and the game continues right along. It is true that some people think Okami drags a bit, but I’m not in that camp. Okami is a great game with brilliant stylized graphics, and if you know anything about Japanese mythology you are sure to get even more out of playing it. I really cannot say enough good things about Okami.

 

Chris Ingersoll: One of the few RPGs that the GameCube could call its own, ToS was also one of the few multi-disc titles for the system. While the multiplayer aspects may have been a bit rough, the story was excellent and the characters memorable. 

Graham Russell: The other Tales games were great, but Symphonia boiled it down to the essentials.  For a 40+ hour game, it’s great that someone finally paid attention to the battle system. 

 

Graham Russell: Talk about flying under the radar.  Sega’s 2008 strategy game went largely unnoticed on the PS3, and the 2010 sequel is on the PSP, so it won’t fare any better.  Those who found it, though, loved it, and that’s pretty much the definition of greatness.

Shawn Vermette: The art style of Valkyria Chronicles is beautiful and unique. Combine that with an addictive and challenging battle system, and you’ll get one of the best games on the PS3, and one of the top games of this decade.

 

Graham Russell: Sonic Team’s last great title was both a frantic party game and a brain-bending puzzler.  Designed to showcase the Dreamcast’s online capabilities, ChuChu Rocket! would be an absolutely wonderful game to port to XBLA, PSN or WiiWare.

 

Shawn Vermette: Oblivion is almost everything I would want in an action RPG- an large open world, a great story, great combat, and a plethora of quests.

Andrew Passafiume:  Taking everything that was great about the last three Elder Scrolls games and improving on all of the problems the series is known for, Oblivion is a truly excellent and engrossing RPG. Its massive world and huge amount of quests and side quests will keep the average gamer playing for quite some time.

 

Andrew Passafiume:  Rockstar came to the current generation of consoles with a game that exceeded all expectations, at least my own expectations. Returning to GTA III’s Liberty City, GTA IV improves upon the previous titles tenfold. 

Justin Last: Sometimes you just need to hop in a helicopter, land it on a tall building, and fire rockets at pedestrians. GTA IV let me do that. 

 

#50-41 – #40-31 – #30-21 – #20-11 – #10-1

 

 

 

Puzzle Quest was the first game to successfully merge the puzzle and role-playing genres, but it always felt like a first-generation effort.  The level of thought and polish wasn’t there, but the gameplay was so addictive that it was worth it anyway.  Now, though, we’re starting to see the next iteration of the puzzle RPG, and, at least in the case of Might and Magic: Clash of Heroes, it’s very good.

Developed by Capybara Games, Clash of Heroes feels a lot like their previous effort, Critter Crunch for the iPhone and PSN.  You move around creatures from column to column, creating chains and combos.  The depth here, though, is in the RPG system.  Creatures level up and have special abilities, and that’s important, because you’re fighting an enemy that’s doing the same thing.  Units trigger and attack your opponent’s lines, attempting to break through and damage the player.  Each race has its own special active and passive abilities, within each race players can choose what units to use. 

The gameplay doesn’t get monotonous, as the campaign switches from race to race for each chapter.  Battle puzzles are brain teasers that also help you recognize combos better, and boss battles often have special requirements, like hitting a special boss unit or protecting a unit of your own.

The graphics are solid enough, and they aren’t the focus of a puzzle game so the simple legibility works nicely.  The sound does get a bit repetitive, but only a few puzzles and RPGs with such replay value have managed to overcome that obstacle.

This is one of those games you rarely hear about, but those who play it absolutely love it.  Be one of those who play it.  You won’t regret the decision.

Pros: Intriguing battle system, solid difficulty curve

Cons: Multiplayer’s great, but few will get their hands on this 

We’re back with another edition of Snackbar Speculator.  This week’s topics: The return of Vice City, the demise of NHL 2K and the PSP’s identity crisis.

Current scores:

Andrew Passafiume: -35

Graham Russell: 0

Shawn Vermette: 5

Grand Theft Auto V to take place in Vice City

Rockstar has made a habit of revisiting locales from previous Grand Theft Auto games, and rumor has it Grand Theft Auto V will be no exception. The instruction manual for the recently released Episodes from Liberty City featured a fake poster for a movie titled Liberty City, It’s Over. However, that fake poster appeared to be plastered on top of a different poster. This poster, when compared with some in-game posters from GTA: Vice City, appears to be the exact same poster. This has led to speculation that the next GTA will in fact take place in Vice City.

Andrew: Rockstar themselves have said they are done with Liberty City, so it wouldn’t surprise me that they decide to go back to Vice City. There was also the website that showed plane tickets bought by GTA IV’s main protagonist, Niko, for a trip to Vice City. It seems like the fairly obvious choice. 80%


Graham: It’s a good a place as any.  They’re invested in the places they’ve created, and they haven’t seemed eager to revisit San Andreas.  65%

 


Shawn: Considering the Grand Theft Auto series has only visited three cities over the course of its existence, one of which was just used in Grand Theft Auto IV, the odds are fairly good that Vice City is the next stop. Add in all the little hints that Rockstar has dropped over the past year, and I’d say it is a pretty good bet that Vice City will play host to Grand Theft Auto V. 85%

Take Two cancelling its NHL 2K series

Outside of its NBA 2K series, Take Two has released dud after dud in its various sports series. In fact, Take Two has announced that they may lose up to $30 million this year thanks to its sports portfolio. Now there’s rumors that they are considering cancelling their NHL 2K series entirely rather than spend the money to try to compete with EA in hockey. There’s no doubt that if Take Two put the effort into a sports game, they can compete with EA as NFL 2K5 and MLB 2K5 and their entire NBA 2K series can attest to…but do they want to continue doing so anymore?

Andrew: This seems a bit unlikely, seeing as their NHL 2K series is next to NBA as their most popular sports series, both in terms of sales and critical acclaim. It seems incredibly unlikely they would decide to cancel that series out of all of them. But they is always a possibility, albeit a very small one. 15%


Graham: Let’s be honest here.  Hockey isn’t that popular nationally, so a second-place game, even if it’s better, doesn’t have great prospects.  2K looks at games like GTA and the piles of money they bring in…and then they look at an NHL game.  See what I’m saying? 50%


Shawn: For the last couple years, the NHL 2K series has pretty much sucked, especially compared to EA’s NHL series. Considering the beating Take Two has taken recently in the sports arena, it might be smart to at least give it a rest…but somehow I doubt they’ll do the smart thing. 35%


Sony readying yet another PSP redesign

Sony loves to redesign their systems, as the PS3 and PSP can attest. Sony has released 8 different configurations of the PS3 to date, and 4 different designs of the PSP. However, Sony may not yet be done redesigning the PSP. Rumor has it that because of the failure of the PSP Go to take off, Sony may be readying another redesign already, this one with the UMD drive intact.  

Andrew: Although the Go was pretty much a failure, I could see another PSP re-design (along with a small price drop) being one that boosts the sales of the system a bit. I think they had the right idea with the Go, but the steep price point and lack of UMD support really killed it. I would be very surprised if we don’t see another PSP re-design this year. 85%


Graham: They’re readying something.  Past experience with Sony and Nintendo would suggest that they’re always working on a new revision of (or successor to) everything.  I think they’re going to ride out the PSP as long as they can, and a new UMD-enabled PSP would serve as a mea culpa for the Go.  It’d also be a white flag…but there are times for that. 70%


Shawn: The PSP Go was a stupid idea from the start. However, every other redesign of the PSP has resulted in a boost in PSP sales for awhile. Because of this, I would be shocked if Sony DIDN’T redesign the PSP again in the near future. 95%

2009 may have been a somewhat poor year for me in terms of video games, but my board gaming experiences were fairly solid throughout the year. I wanted to look back at all of the great new games I’ve played this year. Not all of them have been featured in this column yet, but I’ll see what I can do about correcting that in the coming months.

10. Tales of the Arabian Nights

Tales is a strange game. It’s a game of storytelling more than it is of competition, featuring an absolutely massive “Book of Tales” that contains various matrices and descriptive paragraphs that will guide players on wild quests much like a “Choose Your Own Adventure” novel. Since victory conditions are secret there isn’t a lot of direct competition, but there are still ample opportunities to mess with each other. All of the reading and cross-referencing usually results in a long play time, but it’s quite the experience to have every now and then.

9. Revolution!

This Steve Jackson-published title pits players against each other as they vie for control over a small city. Each player has a board featuring the twelve personalities over which they can exert three types of influence (force > blackmail > money), although certain personalities can’t be affected by force and/or blackmail. Players secretly place all of their influence tokens on up to five personalities, then all are revealed simultaneously. Whoever exerts the most effective (or the most, in the event of a tie) influence on a certain personality gains their favor, which usually involves some combination of support (victory points), influence for the next round, and/or control of a location on the board. When all of the board’s control spaces are filled, the game ends and whoever has the most support wins. The bulk of the play is outguessing your opponents’ actions, which can make for some fascinating feints and bluffs.

8. Ghost Stories: White Moon

An expansion to one of my favorite (if “love/hate”) games of 2008, White Moon inhabits the besieged village with 24 villagers, broken up into twelve families of various size. Players have to try and rescue the villagers while fending off the evil spirits. Succeed in rescuing an entire family and they will grant a powerful boon; however, each family member that falls inflicts a horrible curse (some more devastating than others), and if twelve of them die then the players lose. Additionally, the players can receive the aid of Su-Ling, a village girl who gave her life to imprison Wu Feng, as well as erect a powerful Mystic Barrier using Moon Crystals. The twists added to last year’s base game seem to make the game a bit less random, which is a huge plus.

7. Zombiegeddon

Reiner Knizia’s post-apocalyptic scramble for survival bears a resemblance to Hey! That’s My Fish!, but adds varied scoring opportunities and a two-stage gameplay. After “the bomb” there will be more enemies out there, so plan accordingly!

6: FITS

Another Knizia design, this Tetris-like game is essentially a solo puzzle that can be experienced by up to four players simultaneously. While the way to gain points varies from board to board, the ways to lose them are always more numerous. Additional score boards can be downloaded for free if the four included aren’t evil enough for you and your group.  

5. Roll Through the Ages: The Bronze Age

RTTA is an elegantly-designed dice game, with players collecting goods, food, and workers in order to build cities and monuments while developing cultural improvements. There are several strategies to try, although you are always at the mercy of how the dice land so you have to be flexible. I prefer the “print and play” expansion to the base rules, but both are equally fun for both group and solo play.

4. Endeavor

Like many games, Z-Man’s Endeavor covers the period of European colonization and exploration that dominated the middle of the last millennium. Players get seven turns to amass victory points by various means, using actions fueled by constructed buildings. Everything is controlled by four categories of development (industry, culture, commerce, and politics), which are increased by collecting tokens and/or cards along the way. The seven-round limit goes by quicker than you think, so careful planning is necessary to maximize effectiveness. Despite the potential for “analysis paralysis,” play is usually quick, as most of the steps each round are handled simultaneously, with the individual actions going around the table one at a time. 

3. Dixit

This beautifully-illustrated family game plays in a similar manner to the classic definition game Balderdash, with the dream-like artwork taking the place of strange words. Each round’s storyteller has to be careful to give clues that are neither too obscure nor too obvious, due to the quirks of the scoring. The same supports up to six players (or, in theory, teams), although games with less than five tend to lose some of their magic due to a lack of options when it comes to guessing which card was the storyteller’s.

2. Race for the Galaxy: Rebel vs Imperium

Race for the Galaxy was, without question, my favorite game of 2008, helped by the expansion The Gathering Storm. This year’s expansion, Revel vs. Imperium, adds cards for a 6th player, new goals, and “takeover” rules that allow players to steal worlds from each other with the help of certain development cards. The deck is getting a bit unwieldy to shuffle (especially if you’ve sleeved them), but RftG is still a quick-playing game that has seen ridiculously heavy play in my group; one guy has accumulated over a thousand plays!

1. Small World

I’ve already discussed Small World and its two mini-expansions at length, but I wanted to officially name it my Unplugged Game of the Year for 2009. I like the elegance of the territorial conquest, which uses no randomness until your very last move of the turn (if then). But what I really love are the hundreds of potential combinations of races and powers that give each session a unique feel. The two expansions only add to the possibilities and keep the game fresh.