It has been ten years since the immensely popular Worms 2: Armageddon was released on the PC, and now developer Team17 is back with an all new fully loaded turn-based helping of Worms mayhem, entitled Worms Reloaded. READ MORE
July 2010
According to Bloomberg Japan, Nintendo will be announcing when they plan to start selling their hotly anticipated 3DS portable as well as its price and initial shipment numbers on September 29. Only two months to go!
DarkStar One: Broken Alliance is a port of a PC game from four years ago, one that was referred to as the next “Privateer” or “Freespace” game upon its initial release. The basic premise of DarkStar One, Privateer, Freespace or any similar space simulation game is about you building up a ship, collecting money from completing different jobs, traveling to several new galaxies, and pretty much having free reign over their characters in a massive space setting. DarkStar One is definitely similar in that regard, although its execution is lackluster, to say the least.
What sets DarkStar One apart from the Privateer (or Freespace) series is its lack of a truly compelling story, narrative, or even setting. The game stars Kayron Jarvis, a rookie space pilot who, upon learning of his father’s death, inherits the legendary DarkStar One spaceship. Soon enough, he seeks to find out the truth behind the events leading up to the demise of his father.
The story seems intriguing at first, but you find nothing that is really worth exploring in this very massive universe. Nothing about the characters, the different planets, galaxies, or races are compelling. The story meanders off for a while near the middle part of the game, and you find no reasons to relate to anything that is going on. The terrible voice acting and the lack of any clear direction in the narrative is what really drags this game down.
There is plenty of information to learn about each different system and galaxy, but that information almost never seems important during the majority of your travels unless it is dealing with the main story. You’ll find out about the different governments of each system, but it never means anything to any aspect of the game. The developers just flooded the screen with a ton of information, but most of it seems rather pointless. You are never immersed enough into this setting to find any of what you learn about each system necessary, and the game never tries to tell you why it might be.
You would think that a game as open as this would have lots to do, right? Well, there certainly are a lot of places to explore, plenty of missions to do, and a wide array of ways to customize the DarkStar. But with all of that being said, the places you can explore all seem the same. When it comes down to it, you never find yourself going on any of these nice planets you see, and it doesn’t take long for you to realize that space looks about the same no matter which galaxy you are exploring. Oh sure, there are plenty of ships flying around, but they pretty much ignore you unless you are engaged in combat with them.
The customization is definitely above and beyond what I expected from a game like this, and it really does show that the developers put plenty of thought behind just how many ways to customize your ship. You will also find different artifacts scattered around the many galaxies, and they are used to increase your ship’s power and essentially level up your vessel.
There are also a lot of missions to take on, and each one relates to a specific “class” your character could belong to. You could lean more towards being a mercenary, a pirate, or just find yourself fighting for the law of that galaxy. None of it ever seems to have a bearing on anything except how certain, minor characters react to you. It’s just another missed opportunity, on that could have been explored a lot further.
My biggest complaint with DarkStar One is just how sluggish everything feels. The space combat is never exciting, as enemies just fly around you in circles attempting to hit you with no real sense of tension or thrilling moments. The more you upgrade your ship seems to do next to nothing as you find yourself just flying in circles the majority of battles after the brain-dead enemies. The simulation aspects of DarkStar are cool, but the combat never feels like it improves beyond what seems to be a slow and tedious game of tag.
I hate to say it, but nothing about DarkStar One: Broken Alliance is all that captivating. Whenever I found something about the game I enjoyed, there were five other things that proceeded to drag down the experience. This is not the next Freespace or Privateer game, and not once did I find myself at all excited or enthralled by anything happening on screen.
Pros: Plenty of customization options; lots of mission variety; many places to explore
Cons: Terrible voice acting; lackluster story with a very poor narrative; uninteresting characters and world; sluggish gameplay
For anyone who’s played the Heroes of Might and Magic or King’s Bounty games, Disciples III will be very familiar. More familiar than, say, Disciples II. While the original games kept the combat simple in contrast to the genre’s typical hex-grid tactics-fests, the latest one gives in to peer pressure.
Which is unfortunate, since those games are very good, and that makes for tough competition.
Disciples III: Renaissance puts you in control of a fantasy hero, moving via a turn-based interface over the land, collecting resources and treasures and weapons. If you run into an enemy, though, you’re put in control of a fantasy hero, moving via a turn-based interface over the land. Except this time you’re usually hitting monsters in the face.
You do have help, though, and that’s where the battles are interesting. You raise a team of archers, mages, giants and such, and these guys also get to hit monsters in the face. (Usually. Not all monsters have faces, after all.) All the while you’re taking over castle cities, building structures to enhance your team and recruiting up to two other heroes to raise their own face-hitting armies.
If you’ve played games in the genre, you should have a pretty good idea how this goes. Renaissance does have its differences, though. Unlike most games in the genre, you level up your team RPG-style. Rather than collecting a stack of 62 archers, you shape and improve your one archer with stat boosts and abilities. It’s quite intricate, and you’ll need a high tolerance for micromanagement to take care of everything.
Disciples III is a good-looking game — though the team certainly knows it and shows it off just a bit too much. Many interfaces are dominated by carefully-rendered creature art. It looks nice, but with a game this complex, the extra screen real estate could have made things clearer and more intuitive. With a title like this, though, you’ll play long enough to get used to everything. The sound, on the other hand, is just painful. You’ll want to turn off the unit talking, as they say the same thing every turn and you have about four or five units at once. (Heck, the goblin just says “Goblin” when it’s his turn. Seriously, guys?)
The game includes multiple single-player campaigns and online play, as well as a limited hot-seat mode. The campaigns focus on the game’s three factions: the humans, the elves and the nebulous evil faction of hellfire and brimstone. There are some subtle differences between the three, but it’s not a large change in strategy between the three. Each has their back-line casters and their front-line beaters. The difference comes in upgrading the units through branching paths, but most can be shaped similarly to suit one playstyle if that’s what you want.
Disciples III is not simple. It takes real commitment to grasp the game’s many controls and systems, but it’s eventually a rewarding experience for those who’ve exhausted the latest King’s Bounty. Part-time gamers stay away: this is one for the true believers.
Pros: Full of strategic depth, lush worlds
Cons: Just not as tight as King’s Bounty