January 2011

Poker Night at the Inventory is nothing other than what it pretends to be: Texas Hold ‘Em poker against four A.I. characters. If you’ve got a rudimentary understanding of poker you won’t find the game too challenging, even on hard mode. However, if you don’t understand some theories or basic principles, you may feel the A.I. cheats.

While I was playing my opponents got some hands that felt unfair, but in the long run I got just as many hands that felt likewise, such as when I won an all-in hand from a three-of-a-kind that beat a two pair formed with the river’s highest cards.

On the subject of poker there isn’t anything else to say, as it is a simple card game with no multiplayer options. But that of course isn’t the reason you’d buy Poker Night at the Inventory. You’d buy it for the content: watching the Heavy from Team Fortress 2, Max from the Sam and Max series, Strong Bad from Homestar Runner and Tycho from Penny Arcade trade barbs and banter with you and with each other.

On the plus side, your opponents are well-presented. Every sight and sound make for accurate and faithful representations and not once did I ever think the characters weren’t true to form. But they still generally aren’t that funny, and you will get your first repeated comment within your first hour. At that point, it becomes a grind to hear everything that gets said. By two hours you’ve heard plenty of repetition. Many of the jokes get ruined by incomplementary delivery or the flat way they end. 

It isn’t entirely without worth. Particularly funny are when Tycho asks Max whether he hooked up with a special someone, or when Strong Bad asks the Heavy if he knows of any hot spies. Strong Bad’s one-liner insults are often dead-on in delivery (“Those are your cards? I feel bad for your mother”), and the Heavy is sincere as always. Tycho is simply creepy, crude, condescending, and nerdy, and even fans of Penny Arcade might find him a bore (I am a fan, and I did). Max is his usual self but doesn’t mix well, mostly talking to himself. I personally find his world and his partner Sam a better companion for him.  

It’s five bucks when it’s not on sale and it’ll easily pass a few hours, but it’s the kind of game you’d play when you don’t want to try hard in order to see content or get to the next thing. Personally, I play games to either further a plot or to beat a challenge, and if that’s why you play this game might not be it for you. As for the content, it’s simply a slideshow of clips, not that it pretended to be otherwise. The humor is a bit juvenile and crude, and if you are into insults and trash-talking you might give this one a whirl. 

Pros: faithful adaptation of characters, good mix of personalities, well-presented scenery

Cons: Juvenile humor and some flat deliveries and punchlines, repetition starts early

 

Cryptic Studios announced today that their MMO, Champions Online, will be going free-to-play on January 25th, 2011. At that point, players will be able to access the standard game for free, with ‘Adventure Packs’ available to expand your game for a charge. If you’d rather not pay per pack, but want the added content, you can continue to subscribe to the game for $14.99 per month. READ MORE

Fluidity

January 11, 2011

Fluidity‘s title is somewhat misleading. While a lot of the game does in fact revolve around guiding a pool of water through a series of storybook-like environments, that only covers one-third of the actual action. As you progress through the game’s four worlds you quickly earn the ability to transform into ice, with a cloud of vapor being added to your options not too long after that. Each form has its own unique unlockable abilities in addition to its inherent properties. Shifting between states is a vital part of solving the various puzzles, and with the exception of vapor to water (think precipitation) you can only do so at specific locations, so plan carefully. 

Your overall objective is to collect Rainbow Drops in order to restore power to the mystical tome Aquaticus, which has been contaminated by a dark inky Influence. There are other collectables — water drops to increase your health/reserve lives, puzzle pieces to unlock optional skill-testing “playrooms” — but Rainbow Drops (and, at times, items that reveal additional Drops) are your primary focus. Certain thresholds of Rainbow Drops are required to open various doors, a mechanic that will feel familiar to any platforming veteran. What probably won’t feel familiar is the play control, which consists mostly of tilting the Wii Remote (held sideways) to let gravity move your collection of H2O appropriately; the cloud can also move up or down without having to worry about being pulled back to the ground — although I recommend switching from the default inverted controls for this in order to keep things intuitive. The 1 button handles most of your other skills, be it gathering your water to keep it cohesive (and build up some explosive pressure), sticking your ice to a surface to defy gravity for a limited time, or sucking in air (useful for carrying balloons); your other skills will require use of the D-pad or 2 button, but the controls are never complicated.

The puzzles, on the other hand, can be quite devious. You will have to navigate unusual terrain — some of it dangerous (and different states are affected by different hazards) — and deal with various agents of the Influence in addition to various obstacles, walls, switches, and other nuisances. Often puzzles will require locating a missing gear in order to return functionality to machinery (some hazards can even destroy gears, which costs you a life), returning some lost goldfish to their bowl (fish can be frozen, but need to stay wet or they’ll die — and so will you — so no flying), putting rubber duckies in a tub, putting out fires, or whatever. The variety definitely keeps things interesting, and the difficulty increases feel natural as you progress.

There are almost 90 Rainbow Drops to collect in all; you only need about two-thirds of them in order to gain access to the final boss. That task will occupy a decent chunk of your free time, and tracking down all of the hidden nooks and crannies will require borderline obsession. Fluidity is well worth the 1200 points, but if you’re still not sure, there might still be a demo available that you can take for a test-splash.

 

A number of new details and gameplay videos came to light during Japan’s Nintendo World 2011 this weekend, and on top of the list is the official launch lineup for the 3DS, in Japan at least.

In addition, the all-important battery life question has been answered, with Nintendo stating that the 3DS’s battery will last 5-8 hours while playing regular DS games and 3-5 hours when playing 3D games.

The Japanese launch lineup and a number of gameplay videos is shown after the break. READ MORE

A high-fatality action-platformer where you play as a demon penguin with peg legs charged with recovering the stolen panties of your succubus master? Prinny 2 delivers quite the wacky premise and seems to promise a fun time. Actually playing it, though, falls short of expectations. 

Challenging platformers like Super Meat Boy, N+, VVVVVV and The Deep Cave share a common quality that Prinny 2 lacks: good jumping mechanics. It’s practically expected that when you go into one of these games, you have tight jumps that both work and feel right. You’re given great tools to try and beat the game with, so it comes down to player experience and skill.

Prinny 2‘s jumping mechanics instead work much like Ghosts ‘n Goblins and the NES entries of the Castlevania series: you can’t move in mid-air. If you jump while holding right, you’re stuck going right. Make a slight error? You’re dead, or at least taking damage. This frustrating mechanic is somewhat alleviated by the player having a thousand total lives for the course of the game, but only seems to bandage the situation instead of remedying it.

The jumping mechanics were the only real negative thing I could find about Prinny 2, though. Each of the stages are very detailed and look great, with the time-of-day system giving a ton of variety to each of them. The music is incredible, and alongside that is superb voice acting. It set my expectations high with what it advertised, but only met them partway.

Prinny 2 is a great game in every area except the most fundamental of gameplay mechanics. That jumping style can make or break the player having a good time, and I spent too much time being frustrated at missing jumps that could have been made in many other platformers. While everything else about it is easy to digest, that core mechanic is a very bitter pill to swallow.