February 2011

It’s nice to see iPhone games designed for the system. I don’t mean ones ported or made available, though that’s not ever a bad thing; no, the rare and refreshing thing is when a game is created, ground up, with the interface and limitations of the system in mind. MindTrip Studios’ Ring Blade is one of these games.

Fundamentally, Ring Blade is a standard vertical shooter, with players moving a paddle at the bottom and shooting out blades at enemies moving Galaga-style on the screen. The controls are what make it work: you slide back and forth across the bottom of the screen to avoid obstacles, and flick your fingers forward in a direction to shoot a blade that way. The blades bounce around the screen like an air hockey puck, taking out enemies in its path. You can rapid-fire the shots, or you can wait until you charge up a super-powerful shot that usually takes out enemies in one blow. READ MORE

It’s been eight years since gamers last saw You Don’t Know Jack, Jellyvision’s “Irreverent Trivia Party Game” series. What began on PCs in the early ’90s has now arrived on home consoles, with some slight gameplay tweaks to make the experience more competitive. Most of the series’s classic features remain intact, and there are some new additions to keep things interesting. 

For those unfamiliar with YDKJ, the series is known for its off-the wall humor and unusual approach to traditional game show-style pop culture trivia games. Rather than simply ask, say, “What is the second stage in the Kubler-Ross model of grief?”, YDKJ asks you “If the creators of ‘I Can’t Believe It’s Not Butter’ decided to come out with an entire line of products, what would the next product be called?” and offer you the choices of “I’m Angry It’s Not Butter”, “I Accept the Fact That It’s Not Butter,” “I’ll Do Anything to Make It Be Butter”, and “I’m So Bummed That It’s Not Butter”. In an upgrade to previous versions, now each player gets a chance to answer each question but hitting the corresponding direction on the remote’s D-pad (older editions had more traditional a buzz-in system); how quickly you select your answer determined how much money you win if correct — or lose if wrong. There are special versions of the normal multiple choice questions hidden along the way, as well as the YDKJ-trademarked DisOrDat questions; DisOrDats present you with a list of seven terms and/or phrases that you need to sort into one of two seemingly unrelated (yet disturbingly similar) categories, like “Name of a Pope” vs. “Britney Spears Song” (sometimes “both” is a valid option, and the host will tell you so ahead of time). Only the player in last place gets to participate in a DisOrDat, although other players are encouraged to enter their responses anyway; if they lock in the correct answer before the active player and the active player is incorrect, they can steal that cash.

Another YDKJ trademark is the ability to “screw” an opponent. Each player receives a single screw; if at some point during the game you believe that one of your opponents has absolutely no clue, you can force them to answer by hitting the B button and then selecting them. The screwed player then has five seconds to submit an answer. If they are wrong (or fail to answer), they lose cash and you gain that much, then the question is reopened to all remaining players; if they’re right, on the other hand, they gain cash and you lose it. Screwing can pay off in a big way, but is obviously not without its risks.

The game contains 73 episodes, each with ten questions broken up into two rounds of five each. Scores in the second round are doubled, so it’s really easy to make up lost ground — or to lose it. Naturally, the end of each episode is the infamous Jack Attack, which has players participating in some word association according to a specific clue; for example, if the clue is “The Hair Up There” and the current word is “Ghost Rider”, you’ll want to buzz in when the word “Fire” appears on the screen. Correct guesses in the Jack Attack are worth $4,000 each, and only the first to buzz in correctly can earn that huge bonus; the $4,000 penalty for an incorrect buzz-in is not so restricted, so be careful. Often the entire game can be determined by the Jack Attack, so you’re never truly out of contention until the game is officially over.

There’s one final twist that is new to this edition: The Wrong Answer of the Game. Each episode has its own guest sponsor, like “Granny’s Roach Butter”. Each host has placed a specific wrong answer somewhere in their episode. Determining which one that is can be both easy and tricky; it will usually be a reference to the sponsor’s name, but some references are more direct than others. If you correctly identify and select the sponsor’s answer you are awarded $4,000 (or $8,000 in the second round) and earn a special prize… which is why I am the proud owner of a year’s supply of Granny’s Roach Butter, for instance. Joy. I really like the way this feature rewards players for not just diving on the correct answer as soon as they recognize it, which subtly pulls scores down over time. It takes some adjusting to get used to looking for a specific incorrect answer, but you can certainly play without doing so at all.

What is also new to this edition is online play, downloadable content, and achievements… as long as you’re not playing the Wii version (or the PC version, which is unbelievably even more limited). Despite the Wii being perfectly capable of playing online (Super Smash Bros Brawl, Mario Kart Wii, Monster Hunter Tri) and implementing DLC (some editions of Rock Band offer it, as do both WiiWare Mega Man games), for some reason somebody decided that it wasn’t worth the effort to put those features into the Wii version. Wii owners are stuck having to actually have real friends come over to their homes to play — which is undoubtedly a lot more fun, but having the option to play online with non-local friends and family would have been nice.

YDKJ supports up to four players (previous PC versions capped at three; the current PC version only allows two, so Wii owners can’t complain too loudly) and retails at a crazy bargain $30. At that price the only reason to not own this game is because you actually don’t have at least one other human being to play with — and the off-the-wall humor and zany presentation is so well done that even solo play isn’t that terrible. If you have past YDKJ experience picking this up is almost a no-brainer. If you haven’t had the pleasure yet, then You Don’t Know Jack.

 

You Don’t Know Jack combines three of my favorite things: sharp wit, trivia, and malicious strategy. This new entry marks the first time since the original PlayStation that console players can screw their opponents and listen to Cookie Masterson berate the leader for not answering the question.

You Don’t Know Jack is fairly minimalist in terms of visuals. Questions and answers are displayed on the screen along with each player’s name and his money total. There are no avatars, you don’t see the host, and questions exist as text and the spoken word. Thankfully, the folks at Jellyvision are hilarious and YDKJ’s writing is more than enough to keep you satisfied and entertained. Have you ever considered what “I Can’t Believe it’s not Butter!” products would be named if they followed the five stages of grief? Or whether something is a part of a pirate ship, an abdominal exercise, or both? With You Don’t Know Jack, you will. The questions are genuine trivia but asked in such a way that you’ll be smiling the entire time even if you don’t take home the win.

A standard show consists of 11 questions which includes one Dis-or-Dat (the pirate ship/abs example above is one of these) and the final special question: the Jack Attack. Dis-or-Dat questions are for one player, usually whoever has the lowest point total, and are a series of things that fit one or both categories. Correctly identify them and make some money. Get it wrong and you’ll lose some instead. Other questions follow the Scene-It formula where nobody buzzes in, everybody answers, and the faster you answer the more money you can win or lose. If you think your opponent doesn’t know the answer you can use the one screw at your disposal to put them on the spot. If they get the question right their winnings come from you, but if they get it wrong you take money from them. It’s high-risk and high-reward, but it makes things interesting and it’s exceedingly satisfying to get screwed and answer the question right. Jack attacks are similar to Dis-or-Dat questions. There is a category, let’s say “Star Wars Actors” for the entire event. Then a phrase is written on the screen. If that phrase was “Han Solo” you’d be waiting for “Harrison Ford” to pop up so you can hit A and make some money. But if you select “Indiana Jones,” “Tom Selleck,” or “Bring me Solo and the Wookie” you’ll lose cash and your opponents still have a chance to make money of their own.

With 73 episodes available on the disc (and one DLC pack already available) you’ll be occupied for quite some time. You Don’t Know Jack also supports the big-button controllers that came packed in with Scene-It: Lights, Camera, Action. They’re supported well, too. The on-screen arrangement of answers shifts from the standard 360 pad diamond configuration to a vertical layout to match the big-button controller layout. This is ideal for parties and people who love trivia but don’t need or want triggers and shoulder buttons to get in the way of their good time.

You Don’t Know Jack is multiplatform, but if you have the capability it really shines on the 360 and PS3. Online multiplayer is available for those times when nobody else is around, additional content is available, and both local and online multiplayer support four players. The Wii supports four-player local but has no online, and the PC, for no reason I can discern, eschews online play and 4-player local play for an anemic two-player mode. I still have my old You Don’t Know Jack CDs, and it amazes me that the current PC offering doesn’t match them. The 360 version is great, but it stings a little to see the platform where YDKJ started treated this way. 

Pros: tons of content, great writing, support for big-button controllers

Cons: all versions are not created equal

 

Battleheart

February 15, 2011

Ah, the fun of fantasy action-RPGs. Managing your party, optimizing equipment, learning the strengths and weaknesses of different classes and taking down monsters on the way to your final objective. It’s a fun thing, and it’s one that rarely fares well away from the click-heavy PC environment. It doesn’t seem like it’s a concept that would work on iOS devices. 

Into that world comes Battleheart, a game from Mika Mobile that distills the experience down to the essentials. You take four characters into battle, then draw a line between the party member and the target. This is how you control attacks, healing spells and boosts. There are also special moves you can tap to unleash powerful effects.

That’s basically it for the gameplay. Enemies come in from all sides, and you’ll need to keep moving your healers and mages to keep them behind your melee fighters, as well as keep changing targets for various situations. Bosses sometimes have certain patterns and weaknesses, and other times you’ll just need to go back to earlier levels and get stronger.

Defeating a level gets you an item and gold, and you can buy, sell and equip items for your party. You can recruit new members from the tavern, and more complex classes become available as you progress. You can keep four extra party members in reserve at any time, though those don’t gain experience.

Everything is presented in a cel-shaded visual style that works well on the device, and characters themselves often reference popular culture (including Monty Python and the infamous pirate-ninja rivalry). 

For a $3 universal app, Battleheart has a lot of depth and fun, and scratches that RPG itch for those who may not be able to find the time otherwise. We highly recommend it.

 

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