Today Namco Bandai announced what almost all gamers thought would never happen: a new Tales game is coming to the US. Tales of Graces F, the PS3 port of Tales of Graces for the Wii, will be coming to the US ‘soon.’ READ MORE
February 2011
Magicka is a ridiculous, broken game. It’s also a blast to play.
In the game, you play as a wizard, combining elements and casting spells to get through levels of enemies. You can use the spells to make beams, heal yourself, build barriers and accidentally kill yourself and others. (That last one happens most often.) It’s a matter of trial and error for the most part beyond the basics the tutorial shows off, and that’s by design. “Hey, what does this do” is basically this game’s slogan.
While playable with one player, Magicka is clearly designed for multiplayer, as up to four wizards can jump in, shooting spells, combining spells, killing their friends, stealing the cool objects they just picked up and shocking themselves to death trying to revive them again.
In addition to the random beam you come up with to shoot enemies with, there are spellbooks throughout the game that give you access to a special move, be it a powerful one-hit thunder bolt, a fiery wave or simply a strategic time-slowing spell. Watch out, though, because you can’t use lightning while you’re wet or it will hurt you and fizzle. To dry off, you have to use fire, which will hurt you. When you’re on fire, you’ll need to put it out with water, which will hurt you. Did we mention that the revive spell uses lightning? Yeah, you’ll accidentally kill yourself every so often when you don’t realize you were just rained on.
The game is full of ridiculous geeky references, and it isn’t shy about them either. No, Magicka piles on references to Star Wars, Star Trek, 300, Lord of the Rings and even Rambo to the point where, when you meet a character named “Admiral Agnar,” you know what’s coming next.
Now for the bad part: Magicka launched as possibly the buggiest game in the history of the medium. The Arrowhead Studios team has been patching like mad, and it’s fairly stable at this point, but it’s still likely to crash at any moment, make characters float above buildings, get enemies stuck off-screen so you can’t continue and cut off online connections. So yeah, that’s a bit tough to deal with. In the week we’ve played it, though, it’s improved enough to be bearable, and the offline component has been in a playable state since day one. It might be something that will keep players away, though.
Do you like your games to be tightly-designed experiences with engrossing stories? Well… you may not like Magicka. If, on the other hand, you like games that just ooze fun while basically forgetting everything else, this one will make your day.
Tt Games’ Lego franchise is full of all-ages fun. The portable versions, though? Not so fun. There’s something that doesn’t scale well, and it needs enough power to look effortless.
The 3DS makes it look effortless.
El Presidente is back! Kalypso Media has announced that the tropical paradise sim, Tropico, will be back for a fourth installment in Q2 2011. Not only is it coming soon, but it will be returning once again to the Xbox 360 along with usual PC edition. READ MORE
The tower defense genre has boomed on handhelds, and the DS is no different. Abylight’s Dairojo! Samurai Defenders is a lightweight downloadable entry into the genre, and the $8 DSiWare title replaces faceless towers with traditional Japanese warriors. Does that make a difference?
Unfortunately, it really doesn’t. It makes for an interesting visual theme; various samurai and ninja opponents try to storm your castle, and it’s amusing to see the “flying” enemies and such, but essentially you’re running a tower defense game. Your units include the base spearmen, range-tastic archers and gunners, powerful cannons and stat-boosting generals. You’ll go up against burrowing enemies, enemies riding kites and other such things, which further emphasizes that this theme is just that: a coat of paint.
Dairojo includes 3 modes: Normal Mode, Score Attack and Random Mode. We can tell that the modes are different, but it’s unclear in what ways. You’re basically dealing with trial and error, as there’s no intuitive way to place samurai or tutorial explaining the differences. (You can look in the DSiWare manual, but there’s a lot of effort to get through to look at the section on the differences, and even then it’s not clear what each are for.)
A bonus we like very much: the game includes Download Play, where you can beam the game to any DS and play simultaneously, with the winner being whoever survives longest against identical waves.
Besides that, it’s a tower defense game with little accessibility and unknown depth. This would be a disastrous retail title, but as an $8 game only available to DSi owners monitoring DSiWare releases? Yeah, that’s the target market. It should be no one’s first tower defense game, but genre madmen want whatever they can get.