March 2011

We love a good retro compilation. Is Dreamcast Collection, the latest release from Sega, a worthy addition to your game library? We’ll get to that later. The disc includes four games: Sonic Adventure, Crazy Taxi, Space Channel 5 Part 2 and Sega Bass Fishing. We’ve been vexed for a while here about the selection of these games, as we haven’t found one person to whom both Sega Bass Fishing and Space Channel 5 Part 2 are appealing. 

For the uninitiated, Sonic Adventure is a Dreamcast launch title and Sonic’s 3D debut. An answer to Super Mario 64, the game features different types of levels for Sonic, Tails and others, and also features a fairly robust Tamagotchi-like Chao raising mode. Crazy Taxi is an arcade driving title where you pick up and drop off people at various destinations for fares, earning extra money for jumps and dangerous driving.  Both of these titles are available in an identical form on Xbox Live Arcade and PlayStation Network.

They’re joined on the disc by two titles releasing individually soon. Space Channel 5 Part 2 is a rhythm game that plays a little like Simon and is technically about saving the planet by having dance battles with aliens, and that’s about as well as we can explain it. (The sequel never appeared on Dreamcast in the U.S., but saw release in a PS2 series compilation.) Sega Bass Fishing is, well, a bass fishing game, and was known for being used with the Dreamcast’s special fishing rod controller. (In this collection, there is no such option.)

So those are the games. How well are they ported? Well the quality varies. Sonic is simply letterboxed vertically, and the only visual changes come from a higher resolution of polygonal items. The Chao mode is limited without access to the original’s visual memory units, and otherwise that game is identical. Crazy Taxi is simply stretched to widescreen, and the signature Offspring music has been replaced by similar-sounding but less iconic fare. Bass Fishing is given a similar treatment visually, and the controls are a bit finicky in that port. Space Channel 5 seems to have gotten the most love, as menus and gameplay alike seem to have been optimized for the system. Many games have online leaderboards, and each game has its own set of achievements (like they would if bought a la carte).

Unfortunately, that’s all there is. There are no art galleries or videos or soundtracks or special books or anything. The entirety of the “collection” is a simple low-res menu screen letting you select which game to launch, and you have to reset to switch to something else. Given that Sega has produced wonderful compilations in the past (including Sonic’s Ultimate Genesis Collection, which everyone should own), it’s disappointing. The Dreamcast has a loyal following, and even a little nod to the collectors would have been a good thing.

Ultimately, though the games still have undeniable charm, a purchasing decision boils down to this: the game’s $30, the cost of three of the games online, so you really have to want all four. The collection’s just not that cohesive, so it’s unlikely to be the case. Not only that, but there are many wonderful games that could have easily been included instead, and we hope that a Dreamcast Collection 2 will include them. (If you’re reading, Sega, some suggested games that would make everyone happy: ChuChu Rocket!, Jet Grind Radio, Shenmue, Skies of Arcadia, Sonic Adventure 2.) It’s certainly one to watch for price drops and deals, but we just can’t recommend the disc option as it is.

 

At the end of Wednesday night’s GDC awards, host Tim Schafer revealed a trailer for his company’s next project: Trenched. The game, which features large mechs and what seems like quite a bit of shooting, is being published by Microsoft for a release later this year. It features online multiplayer and customizable elements, but we’ll have to wait for more information. Check out the trailer after the break. READ MORE

In an event timed to compete with Satoru Iwata’s GDC keynote and held across the street, Apple revealed the iPad 2 to the public. The device, which has a faster CPU and more robust graphics capability, front and rear cameras and a gyroscope, will be available March 11.

The device supports HDMI out and both AT&T and Verizon’s networks. It also comes in both black and white, if that’s something you’re interested in.

Today during their GDC conference, Nintendo revealed a number of new features for the 3DS and a new trailer for Legend of Zelda: Skyward Sword. Information and trailer after the break. READ MORE

With Pokemon Black and White releasing this weekend, we took a look at the series. Which game was best? We look at the numbers.

Our categories: This time, we used three factors to determine rank, each with two facets: sales, using both pure totals ($) and ranking sales as a percentage of systems sold (%); reviews, with both aggregate score (#) and the word from Nintendo Power (N); and legacy, with staff rating each game on its merits at the time of release (<) and now (>).  


Our analysis: Some game had to place last, and Emerald ended up here mostly because its review scores were clearly at the bottom. At this point, the games media had begun to tire of iterative releases, and Emerald really didn’t bring much to the table. All “bonus” entries in each generation rate lower than the main games here, so that’s something to keep in mind.


Our analysis: Crystal was the lowest seller in the series’ history by a long shot, and it’s understandable: there were fewer people with the Game Boy Color to play it. It implemented features that became central to the series later, and as a result, it gets a boost in retrospect.


Our analysis: By the time Pokemon Platinum was released, it was well past the window to share in the Diamond/Pearl sales, so it was relegated to second- or third-copy status for most. It added some replay value, and the most dedicated of players enjoyed it quite a bit.


Our analysis: Yellow was the first substantial iteration in the series, and it tailored to a rabid fanbase that just wanted things to be a bit different. Starting the original adventure with an Electric-type made things tough going, but players stuck with it to experience something close to the TV show. Heading back to it now, the changes are a bit painful and hold little nostalgia.


Our analysis: What happened to this generation? All indications at the time were that it held up as a fine member of the series, with high sales and a glowing review from Nintendo Power. Our theory: the world, new creatures and atmosphere just weren’t as iconic as the original two, and later entries simply passed it technologically.


Our analysis: Nostalgia is nice. Of course, some reviewers call it “stagnation” and possibly “laziness,” so FireRed and LeafGreen takes a hit from critics. It was great to experience the original’s charm without the original’s lack of polish, but we can easily see this losing all appeal with a second Red/Blue remake.


Our analysis: What may be an otherwise mediocre entry in the series was boosted by this: everyone and their mother (literally, in this case) owns a DS. Only the original games have outsold Diamond and Pearl, and that was with a nationwide craze to fuel it.


Our analysis: With a game so critically acclaimed (its aggregate rating is clearly best), the recent remake was a no-brainer. (We’ll get to that one in a second.) It practically doubled the content of the original, whereas later games created one new world to replace another.


Our analysis: The only thing holding HeartGold and SoulSilver back from the top of the list? Pure sales. It’s possible that the number will grow slightly, but probably not, and with the $5 premium caused by the inclusion of the PokeWalker, Nintendo’s probably happy anyway. All technical improvements aside, Black and White will have a tough time with this game so fresh in players’ minds.


Our analysis: How can the original not land on top? To most, the best games in the series are the first and the most recent, and one of those keeps changing. The game was central to a craze that enveloped the world, and even the aftershocks we’re experiencing about fifteen years later are impressively large. This one has the legacy sewn up. An interesting side note, though: Nintendo Power only gave this game a 7.2.

What do you think? What did we get wrong? Let us know in the comments.