March 2011

As with television shows, the second installments of episodic adventure games are the best indication of where the series is going. The first ones have so much novelty and things to explain, and once that’s gone you just have the game. Well, episode 2 of the Back to the Future series is here. How is it? 

First of all, there’s absolutely no reason for people who haven’t played the first episode to play this one, so go to our review of the premiere if you want the basics of how the series works. 

This second episode, Get Tannen!, has Marty escape from, then return to, Prohibition-era Hill Valley, trying to fix history after his earlier visit prevented the arrest of gangster Kid Tannen. This likely is the least exciting part of the season, as you mostly revisit places from the first episode. The first had some nostalgic moments (like Doc’s house and the mall parking lot). This one’s only nostalgic if you’re looking back to last month. 

Stripped from the novelty of It’s About Time, it’s increasingly apparent that the series’ gameplay matches Sam & Max almost exactly. While the Monkey Island and Strong Bad series had some interesting, context-sensitive mechanics, the original characters in Back to the Future (like Edna Strickland and Kid’s mobsters) seem like generic characters we could see in any other game. various McFlys and Tannens are fun, and the young Doc has some charm, but it can’t help but feel a bit tedious at times. (It doesn’t help that Marty walks very, very slowly.)

Still, if you like Telltale games, it’s a solid few hours of entertainment, and you’ll want to experience this story to get to the final three episodes. It’s a below-average episode in a quality series.

 

Today at GDC, Sucker Punch made an announcement that they’ve been “waiting two years to make.” inFamous 2 will have the ability to play and make user-generated content. [UPDATE]: A video showing the missions creator is now posted after the break. READ MORE

Paradox Interactive has just announced an expansion for multiplayer action title Magicka, titled Magicka: Vietnam.

You know what? We can’t make this even more awesomely ridiculous than it is, so we’ll just quote the release:

“Have you ever wondered what it would have been like if wizards were allowed to roam the jungles of war-torn Vietnam, attempting to bring peace and stability to the region by casting spells on all opponents? Wait, you haven’t ever wondered that? Ever? Okay, so we’re probably the only ones who have but in our defense: here’s your chance to stop being so closed-minded. Magicka: Vietnam delivers over-the-top action as players take on the role of four meek and physically inept wizards as they try to do what so many 80’s action stars have done in the past: blow stuff up.”

It should be available soon. Check out the teaser trailer after the break. READ MORE

Atlus announced it would be localizing adult horror title Catherine for a release in North America this summer.  The game is the first HD release by the developers of the Persona series.

Catherine, which has had a large amount of success in Japan, is about a guy named Vincent and his relationships with two women, Katherine and Catherine. It’s really a tough game to describe, so we embedded a video after the break. READ MORE

Continuing the collaboration between Sony and Rockin’ Android, Acceleration of Suguri X Edition is the latest Japanese doujin title to be released on the PlayStation Network. In AoSXE, two players fight each other from top-down and isometric perspectives, attacking with a combination of long-range danmaku (bullet hell) patterns and close-range melee attacks, whittling each other’s life bar until the battle ends. It’s similar to G.rev’s Wartech: Senko no Ronde in execution, only with 2D visuals instead of 3D models. 

As part of the SUGURI series, there is a bit of a disconnect in the game’s plot for players who only buy Acceleration of Suguri X Edition. Suguri, the series’ main character, is an android created to protect the Earth from an alien invasion that takes place during the first game, SUGURI, which is as of writing only available on PC. AoSXE takes place after that game, so it’s easy to get lost in the narrative with the characters talking about events that people assume we already know about. Most characters have an “Extra Story” that can be unlocked by clearing Arcade mode with each respective person, which shows a little extra back story on what each character does after the events of SUGURI.

The gameplay itself is rather fun. Each character has a varied play style and move set, ranging from close-ranged melee barrages to long-range ice barriers and shards which really mixes up the combat. You can dash around which prevents you from taking damage by projectiles, but this raises a heat % that makes you take more damage when you do get hit. Each character has multiple super attacks that are performed after you fill up a charge meter, which grows as you dodge attacks, perform attacks, etc.  The stages themselves aren’t exactly varied, as they’re just a big circle with changing background environments depending on.

Visually, the game is pretty hit-or-miss. People who dislike the “cute anime” look best look elsewhere, as everything from the portraits to the in-game sprites are done with that style in mind. Even then, the art takes some getting used to and is rather off-putting at first glance. The story mode portraits do leave a little to be desired though, as they aren’t done as well as the main character shots. 

Overall, the game is worth the low asking price. It’ll provide a few hours’ worth of entertainment for those into the whole arcade bullet hell genre, more so if you have a few local friends to play with. People looking for more substance and longevity should look elsewhere though, as the game’s story mode only really lasts for an hour or two. Acceleration of Suguri X-Edition really works best as a play once in a while type game, though at $6 you can’t go wrong getting involved in this “strange little war”.