March 2011

Ring Blade

March 21, 2011

There’s something to be said for small games. While many developers are looking to throw lots of options and modes in a game to give it more, you occasionally stumble upon the team that kept things simple. Ring Blade, developed by MindTrip Studios, is simple. At a buck, it’s also cheap. All a simple, cheap game needs to do is be fun for a little while.

Fundamentally, Ring Blade is a standard vertical shooter, with players moving a paddle at the bottom and shooting out blades at enemies moving Galaga-style on the screen. The controls are what make it work: you slide back and forth across the bottom of the screen to avoid obstacles, and flick your fingers forward in a direction to shoot a blade that way. The blades bounce around the screen like an air hockey puck, taking out enemies in its path. You can rapid-fire the shots, or you can wait until you charge up a super-powerful shot that usually takes out enemies in one blow.

All of this is wrapped in an aesthetic that’s distinctive even in the visually-saturated iOS realm. All graphics, from weapons to enemies to interface elements, are made to look like tribal-looking tattoos. Of course, they’re also animated, so they pulse and change color. They look cool on the screen, but it’s the kind of thing you don’t want in your nightmares.

The waves of enemies are in formations that lend themselves to mass wipeouts. While you can certainly just keep shooting and hope for the best, getting the timing and angle correct to take out a large group of enemies all at once is gratifying, and it seems that was what MindTrip was going for. It’s the only real motivation to move left and right most of the time, as otherwise sitting in one spot and just fending off attacks by shooting blades is the dominant strategy.

MindTrip didn’t try to wrap this in a bunch of social networking shenanigans (though there is OpenFeint support for leaderboards) or freemium pricing schemes and extra content. There’s simply a sequence of 30 levels, with periodic bosses and a high score your only motivator. It’s no picnic, either. Ring Blade is clearly balanced for the core arcade gamer, and while most can enjoy the earlier rounds, getting to the end is a true achievement.

Ring Blade isn’t your next obsession; it’s a game, in the way games used to be. It’s simple, it’s cheap, and yes, it can be a lot of fun. For 99 cents, it’s a good one to pick up and play every once in a while. 

 

Trine 2 delayed

March 21, 2011

Atlus confirmed today that Trine 2, previously scheduled for a Spring 2011 release, has been pushed back to Summer 2011. To help make up for the delay, Atlus has released a new gameplay trailer for it showing off the physics-based gameplay that Trine is known for. Trine 2 is a platforming game that features a fantasy world and physics based platforming and gameplay. It is scheduled to come out on XBLA, PSN, and PC. The trailer is posted after the break. READ MORE

BioWare has come a long way from the days of Baldur’s Gate. Dragon Age: Origins was their last major RPG that still felt reminiscent of their old days, but Dragon Age II has changed things rather drastically, for better or worse. The game plays less like a typical western RPG and more like a full-blown action-RPG, with popular elements from BioWare’s other massive franchise, Mass Effect. While the changes have been quite divisive, the final product is still just as solid as ever. 

The first major change is with the art style. While the overall look of the game seems improved, especially the character models, it still feels a bit drab at times. Most of the environments you explore are similar: you’ll find yourself in the same caves, mansions, mountainsides, etc. Once you’ve been in one cave, you’ve been in them all. Kirkwall, the main city, seems pretty lacking in detail as well. It’s a fun place to explore, but everything looks bland in comparison to Origins.

This ties in with another major complaint: DA2 feels less open than its predecessor. You spend the majority of your journey in Kirkwall, or the small surrounding areas. Aside from the beginning of the game, you’re almost never outside of this area. Kirkwall itself is great, but it definitely feels a lot more linear than Origins. While Origins was not completely open, it still felt like a truly enriched world, not just a single city. 

The story is also less epic this time around. You play as Hawke, who is attempting to escape the Darkspawn hordes with your family after they have destroyed your home. And with some help, you make your way to the city of Kirkwall. The Darkspawn, the major threat from the first game, are barely present in this adventure. The main conflict that looms throughout the three major acts deals with the political struggles of Kirkwall.

The idea that you’re a character in a fantasy game that isn’t trying to save the world from certain doom is refreshing. You’re dealing with conflicts on a more personal level, which is great, but the writers never go far with it. You often find yourself doing rather meaningless tasks and dealing with story points that only vaguely tie in with the main plot. There is no major driving force or threat; you’re simply trying to keep Kirkwall’s inhabitants from killing each other. It’s fine as a subplot, but as the main focus of the entire game it falls flat. There are some good points in the story, but they never go anywhere. And with an incredibly disappointing ending, you’ll feel your adventures in Kirkwall were for practically nothing. 

Complaints about the story aside, Dragon Age II’s writing is brilliant, and some of BioWare’s best. The characters all stand on their own as unique and truly fulfilling, as are your interactions with them. By implementing Mass Effect’s “dialogue wheel” system, your choices feel more impactful. 

Eventually Hawke’s own personality begins to unfold and develop; you can make the typical “good” choices for most of the game, and as you do that, Hawke’s natural reaction to certain events will change drastically. Even the “evil” choices will come across as more sympathetic than you might expect. It’s a great system and it adds wonders to the replayability. 

The major change with Dragon Age II is the combat. No longer included is an “auto attack” function and instead plays like a typical action game. As a warrior, for example, you use the A button to do your basic attack, and the other buttons correlate with your different special attacks (depending on what you have assigned). You can still open a pause menu to do other actions or to change your party’s tactics, but it’s still a lot faster as a result of these changes.

The battle system is fast, fun, and a huge improvement over the original. While playing as a class like the warrior might get a bit old, the options available for both rogues and mages are quite limitless, making them both the more versatile classes available. The changes made here are the biggest cause for concern, but they only help to speed the game up and make it flow better. 

The game has a huge list of side quests to complete as well, making your time in Kirkwall a lengthy one. While some of them are largely forgettable, a lot of the quests you encounter really add a lot to the game. This is especially true of your companion quests, which open up a lot of information about your party members and could expand a lot in the main story as a result. 

Dragon Age II is, in one overused word, epic. It may lack the grand story and openness of its predecessor, but it more than makes up for it with sharp writing and fast-paced combat. It’s an addictive game you won’t want to stop playing even after the credits roll.  

Pros: Dialogue system and character interactions are top notch; effective writing; fun, albeit simplified combat system; plenty of side quests 

Cons: Overarching story is weak and predictable; despite having a ton of content available, the game doesn’t feel as open as Origins; dungeons and environments are drab; disappointing ending

Dragon Age II

March 21, 2011

BioWare has come a long way from the days of Baldur’s Gate. Dragon Age: Origins was their last major RPG that still felt reminiscent of their old days, but Dragon Age II has changed things rather drastically, for better or worse. The game plays less like a typical western RPG and more like a full-blown action-RPG, with popular elements from BioWare’s other massive franchise, Mass Effect. While the changes have been quite divisive, the final product is still just as solid as ever.

The first major change is with the art style. While the overall look of the game seems improved, especially the character models, it still feels a bit drab at times. Most of the environments you explore are similar: you’ll find yourself in the same caves, mansions, mountainsides, etc. Once you’ve been in one cave, you’ve been in them all. Kirkwall, the main city, seems pretty lacking in detail as well. It’s a fun place to explore, but everything looks bland in comparison to Origins.

This ties in with another major complaint: DA2 feels less open than its predecessor. You spend the majority of your journey in Kirkwall, or the small surrounding areas. Aside from the beginning of the game, you’re almost never outside of this area. Kirkwall itself is great, but it definitely feels a lot more linear than Origins. While Origins was not completely open, it still felt like a truly enriched world, not just a single city. 

The story is also less epic this time around. You play as Hawke, who is attempting to escape the Darkspawn hordes with your family after they have destroyed your home. And with some help, you make your way to the city of Kirkwall. The Darkspawn, the major threat from the first game, are barely present in this adventure. The main conflict that looms throughout the three major acts deals with the political struggles of Kirkwall.

The idea that you’re a character in a fantasy game that isn’t trying to save the world from certain doom is refreshing. You’re dealing with conflicts on a more personal level, which is great, but the writers never go far with it. You often find yourself doing rather meaningless tasks and dealing with story points that only vaguely tie in with the main plot. There is no major driving force or threat; you’re simply trying to keep Kirkwall’s inhabitants from killing each other. It’s fine as a subplot, but as the main focus of the entire game it falls flat. There are some good points in the story, but they never go anywhere. And with an incredibly disappointing ending, you’ll feel your adventures in Kirkwall were for practically nothing. 

Complaints about the story aside, Dragon Age II’s writing is brilliant, and some of BioWare’s best. The characters all stand on their own as unique and truly fulfilling, as are your interactions with them. By implementing Mass Effect’s “dialogue wheel” system, your choices feel more impactful. 

Eventually Hawke’s own personality begins to unfold and develop; you can make the typical “good” choices for most of the game, and as you do that, Hawke’s natural reaction to certain events will change drastically. Even the “evil” choices will come across as more sympathetic than you might expect. It’s a great system and it adds wonders to the replayability. 

The major change with Dragon Age II is the “console-ization” of the game’s mechanics. Origins‘ popular top-down perspective has been limited, the skill trees have been simplified, and combat has been tweaked to be more action-oriented. The PC version retains auto-attacking that was scrapped in the console editions, but generally the game has been reworked to make players pause a little less often. 

The battle system is fast, fun, and a huge improvement over the original. While playing as a class like the warrior might get a bit old, the options available for both rogues and mages are quite limitless, making them both the more versatile classes available. The changes made here are the biggest cause for concern, but they only help to speed the game up and make it flow better. 

The game has a huge list of side quests to complete as well, making your time in Kirkwall a lengthy one. While some of them are largely forgettable, a lot of the quests you encounter really add a lot to the game. This is especially true of your companion quests, which open up a lot of information about your party members and could expand a lot in the main story as a result.  

Dragon Age II is, in one overused word, epic. It may lack the grand story and openness of its predecessor, but it more than makes up for it with sharp writing and fast-paced combat. It’s an addictive game you won’t want to stop playing even after the credits roll.  

Pros: Dialogue system and character interactions are top notch; effective writing; fun, albeit simplified combat system; plenty of side quests 

Cons: Overarching story is weak and predictable; despite having a ton of content available, the game doesn’t feel as open as Origins; dungeons and environments are drab; disappointing ending

Managing Editor Graham Russell contributed to this review.

With a little more than a week left before the release of Dynasty Warriors 7, Tecmo Koei has released a new gameplay video for fans to feast on. As usual, Dynasty Warriors 7 is based on the Romance of the Three Kingdoms, though this time the game will continue farther in the story, bringing a fourth faction, the Jin kingdom, into the fight. Dynasty Warriors 7 is set to release on March 29 for both the Xbox 360 and PS3, though the PS3 version will include Move and 3D support. Catch the video after the break. READ MORE