May 2011

The long wait is over, mostly. Sony has finally begun the process of restoring PlayStation Network services, starting with online multiplayer functionality.

The service has been down since April 20, after a security breach resulted in some of users’ account information being compromised. Sony decided to rebuild the network completely in response, and all PSN and Qriocity services have been down since.

The service’s return comes with a PS3 system update, requiring all users to change account passwords. Sony promises that the PlayStation Store will return soon.  

Check out the announcement video after the break, and a map chronicling service restoration at Sony’s blog. READ MORE

At last night’s event in San Francisco, NIS America announced their upcoming releases, as well as shared more information for previously-announced Disgaea 4 and Cave Story 3D. The rundown:

Atelier Totori (PS3): The sequel to Atelier Rorona. The series is known for its alchemy system of item creation. Out this fall. 

Bleach: Soul Resurreccion (PS3): Based on the manga and anime, this action game is slated for a summer release.

Cladun X2 (PSP): This one’s a follow-up to Cladun: This is an RPG, a game we enjoyed when it released last year. Releasing in the next few months as a PSN exclusive.

They also put out a new trailer for Disgaea 4 (out September), which we’ve conveniently slipped past the break. READ MORE

Conduit 2

May 13, 2011

The Conduit was an ambitious attempt at a motion-controlled FPS when it came out in 2009. However, it was considered more of a proof-of-concept than a finished product. Two years later, High Voltage is trying again with Conduit 2, but can it stand up to the advances in Wii shooters since the first Conduit was released? Unfortunately not.

The story in Conduit 2 picks up immediately after the first one left off, with Michael Ford chasing John Adams through a conduit in order to stop him from gaining alien power to twist to his own ends. The story is more reminiscent of a bad B-movie than a Wii game, but that doesn’t stop High Voltage from alternately taking the story way too seriously and being campy with it. It never really develops very much beyond the whole “chase down John Adams” premise, though you’ll get to do so in much prettier and diverse environs than in the first game.

The saving grace for the single-player portion of Conduit 2 is the accuracy of control options available to the player. You can play with the classic controller or with the remote and nunchuk. When using the remote and nunchuk, you can also play with the MotionPlus if you’d like. No matter which control scheme you choose, you’ll find it fairly easy to shoot the various aliens and Trust members. If you’re a better shot than me, at least.  

The multiplayer in Conduit 2 is a mixed bag. It might have the most diverse array of multiplayer options available on the Wii. It has a maximum of 12 players, and seems to take the most popular modes from the most successful games and throws them all together here. All the standard modes are here: deathmatch, capture the flag and team deathmatch. Added though, are VIP, where one person on each team is designated the VIP and only his death nets your team points; ASE Ball, which is similar to Oddball in Halo, where you gets points the longer you hold the ASE; Bounty Hunter, which takes Assassin Creed: Brotherhood’s multiplayer mode(every player has a target and you only get points for killing that person); and Annexation, where teams try to take and hold a series of control points. Even a nod to Mario Kart is thrown in with Balloon Battle, a mode where each player has three ‘balloons’ and you lose one every time you die. Successfully melee-attacking an opponent steals one of their ‘balloons,’ and the last one with spare balloons is the winner. The one problem with the multiplayer is the people, or lack thereof. It’s sometimes hard to find a match already, and I fear it will only get worse as time goes on.

Graphically, Conduit 2 looks marginally better than The Conduit did, though not good enough to stand out at all amongst the recent releases on the Wii. The sound design isn’t that great either, with bad one-liners, cheesy dialogue and the Duke’s voice actor voicing the main character.

The good news is that Conduit 2 is a better game than the original was. The bad news is that the last two Call of Duty ports and GoldenEye are much better games with much more replay value.

Pros: Fairly accurate controls; plethora of multiplayer options

Cons: Bad graphics; bad sound design; uneven story direction

 

Don’t mind the virtual dust! We’re working on a new look for the site, and we’re almost ready to pull the switch. Our content has evolved since our last revision, and the changes should make our content work much better!

Then, you know, E3. Things are about to get crazy.

Sometimes, all you need to know about a game can be summed up in one sentence. Most games are convoluted enough and have so many elements that it’s hard to sum them up in that way, but occasionally you hit a game with such a simple-to-understand idea that you could even fit it into a tweet if you wanted to. Pulse is one of those games.

Pulse is Auditorium developer Cipher Prime’s take on Elite Beat Agents-style rhythm gameplay.

That’s it, and to us, that’s all you really need to say to get us to buy it.  That said, you’re not us, so we’ll do our best. This $5 iPad app feels like Auditorium when you launch it, which makes sense, and it does nothing to shake that feel. It’s okay, after all, it’s a cool feel, and it looks so smooth without needing to spend too much time and effort on production values. 

Here’s how the rhythm works. A circle gets larger from the center of the screen, and when the outline overlaps with dots on these rings, you tap them. Some songs have four rings and some have six, depending on the time signature, and dots can even appear off the rings between beats. Sometimes the dots move around, sometimes the dots line up and sometimes you need to hit two dots at once. The dots appear as the circle passes by the previous time, so the difficulty comes from the increased pace of the later songs.

The music itself is rather atmospheric, and it’s all made by members of the Cipher Prime team. There won’t be anything you know here, but the advantage is that each is tailored to the game’s feel.

There’s not an overflowing wealth of content in the $5 app, but what’s here is well fleshed-out. Each of the eight songs keeps track of the highest percentage score. (No matter your performance, you don’t fail songs, so even on the higher levels, it’s interesting to improve from, say, 42 to 47 percent.) For those who seek more, we hope Cipher Prime implements Game Center leaderboards or something.

Pulse, as a game, is an aural experience, and the design is perfect for the iPad as a platform. If you have the device, this is the kind of thing you bought it for. 

Pros: Slick presentation, trance-inducing soundtrack

Cons: A bit shallow, content-wise