June 2011

As we do every year, we’re transforming our Twitter feed during E3 week into a place for staff observations from the show floor, news when we hear it and the biggest conference reveals. Not only that, we’ll try to get answers to your questions! You know, if you ask us questions. Go over there and follow us, will ya? You can also get the same stuff on Facebook, if that’s your thing.

Of course, we’re posting everything we can here on the site! We just thought you may want to know about things faster than we can write coherent thoughts about them.

Every year, gamers, journalists, and analysts gather at the Electronic Entertainment Expo for the latest gaming announcements and hands-on time with the biggest upcoming releases.

E3 has always been the center of attention for the gaming world, even with bigger conventions around like PAX, which is open to the public and continues to gain more and more supporters each year. And yet E3 continues to be the highlight of the gaming year for a lot of people, despite not being open to the public. Why is that?

We know the Big Three always have a big presence at the show, ready to showcase their next big games (or hardware) to the people. We know that the big publishers have their own press conferences for their biggest reveals and demos. But how did it all culminate to this event first? For starters, E3 came before a lot of the other big expos. Games and game tech used to always be shown at CES before it was decided they needed their own venue back in 1995. Since then, the show has only gotten bigger and bigger, only rarely being overshadowed by other events. 

E3 was the first and continues to be the biggest in regards to the hottest video game news, and that will likely never change. And although E3 has never been open to the public, gamers have been able to get access to it quite frequently. Sometimes they can get into the show itself, but often times, thanks to the many big gaming websites out there, we have ways to see everything that the journalists see. We can watch the press conferences live from the comfort of our own homes and find out every piece of news as it happens.

But who is E3 for? The gamers get to see the upcoming games and find out the latest news without even having to attend the show. The analysts most likely have plenty to gab about with price cuts and announcements of new hardware abound. The journalists enjoy what they do, as do regular old gamers, and are responsible for getting this content to those gamers who are stuck at home with their internet connections, eager to find out more. 

E3 has become more than just another expo designed around video games and game announcements. There are always discussions about who will “win” E3, the best game of the show, the biggest surprises and disappointments. It has almost become a contest to try and see who can roll out the most impressive game and hardware announcements and which will have a lasting impression. Perhaps then, E3 is only for the industry folks themselves who work hard to both put on a good show and expect to win these awards, or at least get the attention they think they deserve. 

E3 has become more than just another gaming convention. It serves an entirely new purpose. It showcases the future of this industry in a way that no other convention can capture and allows us to experience it, either from the comfort of our own home or right from the show floor itself. It isn’t just about us gamers, journalists, or the folks working in the industry itself anymore. E3 has become more than just another convention; it’s a rare moment of where we as gamers and journalists come together to truly communicate to those in the industry and have a rare moment of understanding and enjoyment. That is what E3 is about.

Metal Gear Solid and Zone of the Enders HD collections were the highlight at Konami’s rather-early, pre-recorded, green-screen-tastic E3 event Thursday night. The collections, on both PS3 and 360, contain the following games: Metal Gear Solid 2, 3 and Peace Walker in the former, and Zone of the Enders 1 and 2 in the latter. The PS3 version of Peace Walker supports a new concept the company has called Transfarring, where save data is usable on both console and handheld. (Eventually, this will be used for save portability from PS3 to NGP for many titles.) MGS HD releases in November. ZoE will follow in 2012, and will also have some Transfarring functionality. A Silent Hill collection was also mentioned.

The company also went in-depth into Metal Gear Solid 3D, Pro Evolution Soccer 2012, NeverDead and Silent Hill: Downpour, showing lots of footage and developer interviews. They finished up with an, um, interview of Hideo Kojima about what he’s working on. You just have to see it. Oh, and they teased a new Contra.

We have video of the show after the break. We’ll have more from E3 events when the more reasonably-timed ones start on Monday. READ MORE

Nintendo has finally revealed all the pertinent details of the launch of the 3DS eShop, set for official launch on June 6, the day before E3 starts in earnest.

First, the good news: over 350 DSiWare games will be available right from the start, and it will have a sleek new interface that will allow you to see up to six dual-screen screenshots and six dual-screen videos for a given game. Currently, there’s no option to download a demo of a game, though Nintendo is thinking of adding that feature in a later update. READ MORE

To prepare for this year’s show, News Editor Shawn Vermette took a look at some developers we hadn’t heard from in a while. Here are four he thought could finally speak about their projects: three usual suspects and one a little less well-known.

Quantic Dream

The one thing known for sure about Quantic Dream’s next project is that it will not be a Heavy Rain 2, as David Cage has repeatedly stated. However, a recent filing from them for the title Fiv5, taken together with the comments Cage has made since releasing Heavy Rain, may provide more information than expected about their current project. First, it will likely be a PS3-exclusive game, as Sony Entertainment Europe was also listed on the filing. Next, it will probably not be a story involving a serial killer, despite the previous Quantic Dream games being focused on that. Be assured though, it will focus on epic, believable storytelling that will play on your emotions. We know nothing about any particular setting for Fiv5, but it doesn’t really matter. All we really need to know is that Quantic Dream plans on continuing to produce mature, emotional stories, and that they are already working on their next project. READ MORE