Outside of Dance Central, Kinect games have failed to impress a majority of gamers, but if Sega has anything to say about it, that may soon change. Rise of Nightmares is perhaps the most ambitious Kinect title to date, though we’re not sure yet how well it will all come together in the end. READ MORE
August 2011
There’s one arcade puzzler we love that hasn’t quite been remade into oblivion yet, and we thought it might be lost forever: Data East’s Magical Drop. Unlike its brethren (notably Taito/Square Enix’s Bust-a-Move), it hasn’t really gotten the chance to have a modern renaissance. Leave it to Ignition to save our beloved Magical Drop V and let it find its way safely onto PC and consoles in the near future. READ MORE
The Wii version of SEGA’s Captain America: Super Soldier is a surprisingly solid action-platformer despite its movie tie-in roots. Taking place as a sort of side mission between the events depicted in the movie, CA:SS starts off with an introductory/tutorial level on the front-lines before proceeding to the main locale, Baron Zemo’s castle. The Baron is not pleased at the fact that HYDRA has taken over his family’s estate for their research purposes, but he’s not really in a position to do anything about it other than give Cap — normally his hated enemy — some pointers about its layout via radio. READ MORE
The DS version of SEGA’s Captain America: Super Soldier feels like it was an obligatory offering rather than anything the programmers really wanted to code. For the most part a brawly platformer, CA:SS has Cap punching, shielding, and jumping his way through Baron Zemo’s castle, which has been overtaken by HYDRA to further their research. Zemo isn’t too happy about this, so he’s willing to help Cap out despite the fact that the two would normally be at odds. READ MORE