August 2011

Dynasty Warriors: Gundam 3 is very obviously a game made for the cross-section of the gaming population that enjoys Gundam anime and Dynasty Warriors games. You’ll take your chosen character from one end of the board to the other, claiming squares along the way. Arrive at an unclaimed square and units loyal to your cause will pour out of it. Arrive at a square claimed by the opposition, however, and you’ll need to clear the area of enemies before claiming it as your own. READ MORE

We were wondering exactly that, so we decided to find out! We’ve made Snackbar Games: The Magazine, a 36-page publication compiling some of our best content from June and July. We have reviews and previews, features about topics from sandbox games to the Neo Geo Pocket Color and our cover story: a preview of The Elder Scrolls V: Skyrim. Whether you’re just reading them or saw them when we posted them on here originally, we think the format is a cool experience. Check it out and let us know what you think!

Sega’s recent releases based on the latest Marvel movies have been less than great. From the two Iron Man games to this year’s Thor: God of Thunder, it was safe to assume everyone’s favorite spandex-wearing American soldier would get a similar treatment. Thankfully, Captain America: Super Soldier surpasses those lousy expectations and stands out on its own a truly fun, albeit unpolished, adventure. READ MORE

It must be difficult to create games based on existing properties. If you tell a story that happens alongside the main tale, you end up with a game that feels a bit hollow no matter how fun it is because at the end of the day it’s the main characters who save the world (Lord of the Rings: The Third Age). If you retell a story that your audience already knows, you get criticized for retreading old ground (Star Wars Episode III: Revenge of the Sith), and if you separate yourself from the main canon too much, your game had may as well be an IP all its own (Star Wars: Knights of the Old Republic). READ MORE

After an absence longer than most fans could handle, we’re seeing a return of Twisted Metal this fall. The concept really seems rooted in the time, though, so can a game of that scope work now? David Jaffe and his Eat Sleep Play team aren’t taking any chances, throwing in boss battles, air vehicles and other shenanigans to keep things interesting. READ MORE