Superhero games have gotten a bad rap lately, and it isn’t undeserved. Outside of Arkham Asylum and a couple of Spider-Man games, they’ve all been anywhere from middling to horrible the last several years. In comes X-Men: Destiny, a valiant attempt to reverse this trend that falls just short of greatness. READ MORE
October 2011
The Binding of Isaac is made by one of the guys who made Super Meat Boy, Edmund McMillen. Where the latter was a tribute to Super Mario Bros. and platforming, the former is a tribute to the original 8-bit Legend of Zelda. Instead of intensely-difficult levels you have infinite tries to beat to progress through, there are only six randomly-generated levels, and when you die, you have to restart. READ MORE
PSN is second only to Steam in terms of providing us with great indie games at great prices. Eufloria is the latest in a long line of PSN games that are not only beautiful to look at, but challenging to play as well. The minimalist aesthetic betrays just how hectic and challenging things can get in later levels,so don’t write Eufloria off as a piece of art with some light RTS elements: it’s a real RTS whose simple gameplay concepts get cranked up to 11, and serves as proof that you don’t need hundreds of units to make a compelling skirmish. READ MORE
Brought to us by the folks over at Recoil Games, Rochard is an interesting physics-based puzzle-platformer with a lot going for it. You take on the role of John Rochard, a portly space miner, and the events that take place after his discovery of a rare type of ore. It doesn’t get much more complicated than that. Rochard’s plot really just plays second fiddle to where the game truly shines, which is its excellent puzzle design. READ MORE