February 2012

Since I reviewed Grotesque Tactics: Evil Heroes in 2010, it has remained one of the worst video games I’ve ever played. Worse, even, than other games that are mechanically broken with features that don’t work as intended. For reasons I can’t explain myself, I agreed to do a follow-up with its sequel, Dungeons and Donuts. I mean, who knows? Maybe after such a horribly-designed game, Silent Dreams went back to the drawing board and actually made a half-decent sequel. READ MORE

What began as a simple school project has come further than any of its creators ever expected when Puddle was released on XBLA. It is the first game from new developers Neko Entertainment and, while it succeeds in many respects, it’s a frustrating in many others. READ MORE

Advertising can make or break a product. A bad commercial can kill a new game release. Namco’s recent debacle of an ad campaign for Soul Calibur V has managed to alienate and make a large part of their fanbase uncomfortable. This is piled onto criticism that their characters have been oversexed more and more with each iteration in the SC franchise. Or you may remember PSP’s “cheese you can listen to outside” era in advertising. Or the racist billboards they put up in Europe. Or that annoying kid from Role Models. On the contrary, a good ad can really excite prospective players and encourage them to plop down their hard-earned cash on a title. READ MORE

Soul Calibur has had it rough lately. After a lackluster effort with the third game and odd showing with the fourth game, it seems like the series had fallen far from the graces that the first two games had given us. This series has received a lot of love from me over the years in the form of a lot of arcade time spent with II and III, but I was skeptical about how Soul Calibur V would play out.

Does the soul still burn strong for this series? Strongly enough for hope. READ MORE

In this episode, we discuss the two big recent releases, Final Fantasy XIII-2 and Soul Calibur V, name our personal GBA favorites, share our experiences with recent pre-release demos and wish consoles kept their project names.

 

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Hosts: Matthew Jay, Gerry Pagan, Andrew Passafiume, Graham Russell, Shawn Vermette.
Music: Podcast theme by Tom Casper.