This week, we’ve got a new Epic Mickey game, a fantasy rhythm game and a little bit of Jake and Finn on the DS.
TOP STORY: Epic Mickey 2 arriving this fall
As was rumored earlier, Disney has decided to make a multiplatform sequel to Epic Mickey. This time, Mickey will be sharing the limelight with Oswald the Lucky Rabbit in a drop-in, drop-out cooperative game. While Mickey will bring back his paintbrush, Oswald will be armed with a remote control that can manipulate electricity. It is expected to arrive this fall on the PlayStation 3, Xbox 360 and Wii. (A separate companion game is slated for 3DS.) READ MORE
Often labeled as “what F-Zero would look like in HD”, the WipEout series is one of which I’ve never really been a big fan. My first real venture was as a result of WipEout HD‘s PSN giveaway, when despite being one of the best looking games I’d seen, I mostly struggled with the game and didn’t think much of it. READ MORE
Developer Shin’en isn’t Japanese, but it’s hard to remember that when you’re playing its games. The German developer is known for its shoot-’em-ups like Nanostray and Iridion, and when it isn’t making those, it’s putting out quirky WiiWare titles with names that usually only a Japanese person would come up with, like FAST Racing League and Fun! Fun! Minigolf. READ MORE
Just chill out and shoot a bunch of stuff. If you’re looking for more from Demiurge Studios’ new downloadable title, Shoot Many Robots, you may be disappointed, since the game’s built around partying out with friends and having a bit of fun tailoring your character along the way. The gaming equivalent of Chex Mix, it serves up the semblance of variety within strict parameters, has salty flavor with little depth and generally works out if you just throw it in front of your buddies and let ’em snack on it a while. READ MORE
Last year I covered Factory Fun, a puzzle-style game that forced players to connect pieces drawn from a central pool. Mondo, designed by Michael Schacht ( Zooloretto, Web of Power/China) and published by Z-Man Games, takes that same style of gameplay and removes the round-based structure and math to create a simpler, more frantic experience. Mondo is also incredibly quick to play, with a full three-round game taking less than half an hour. READ MORE