Telltale Games has had a lot of success in the past creating memorable adventure games based on existing franchises. Its once-popular formula began to grow a bit stale, and when it attempted to mix things up with Jurassic Park: The Game, it was met with very little fanfare. Now it’s back with The Walking Dead, a five-episode adventure series that attempts to try something a little different once again, while staying true to the company’s winning adventure game formula. READ MORE
May 2012
Like every good Nintendo fanboy, I awaited every bit of information about Nintendo’s next console like I’d just been tested after a week in Tijuana. Then one morning it was there: the reveal video for the Nintendo Wii. I loved the GameCube and couldn’t wait to see how Nintendo would fulfill all the promises made in that video. I’m still waiting. READ MORE
We’re back after a longer-than-usual break! In this episode, we discuss gray moral choice in games and how games like The Walking Dead do it so well. We discuss the world of MOBAs and MMOs more than we ever have before with talk of Awesomenauts and TERA, and we review the latest announcements and see that we’re finally getting all those multiplayer modes in our games. We’re not tired of that at all. We don’t know what you’re talking about.
Check out the show here, check us out on iTunes or use the RSS feed in your favorite podcast aggregator. Let us know what you think!
Hosts: Jeff DeSolla, Andrew Passafiume, Graham Russell, Shawn Vermette.
Music: Podcast theme by Tom Casper.
A Valley Without Wind is a unique game and is almost entirely procedurally generated, which means the areas in the game are created randomly. An apocalyptic event has left the world shattered, broken, and untamed, with survivors scattered. Monsters are on the Earth and you are trying to overthrow the Overlord that rules the planet. READ MORE