In Fortune Winds: Ancient Trader, Legendo tries to take the exploration and adventure of seafaring games and distill it into small concentrated doses. The team did a fairly good job, but probably distilled it a bit too much.
The goal of Fortune Winds is to explore the seas, trading goods at various ports of call, upgrading your ship and finding three artifacts that are required to take on and kill the Kraken. You theoretically have an unlimited time period to do this in, but your rivals will be trying to do the same thing, so you can’t take too long.
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I still can’t decide if I like episodic games or not. Left to my own devices, I’d prefer to wait for the product to be completely finished and play the whole thing in one shot instead of deal with the possibility that episode one might be the only one that gets made (hi, SiN Episodes!). Fortunately, Telltale has a winner on its hands with The Walking Dead, and the whole thing is already financed.
Regardless, everything that Andrew loved about A New Day continues to make for a great game in Starved for Help. READ MORE
One of the biggest aspects of the MMO genre is the in-game economy. It is inevitable, when you create a persistent world populated by players, that eventually they will want to trade with each other. And, like the real world, different players hold themselves to a different code of ethics when participating in trade. Much like the government of a real-world nation, the game’s developer finds themselves having to restrict and encourage their players to provide fairness and enjoyment for everyone. READ MORE
This week, we discuss new entrants in the PlayStation All-Stars battlefield, the console battlefield and the… um, Battlefield battlefield. READ MORE
Datura is named after genus of plant life that is known for its hallucinogenic properties, which is a perfect way to describe the game: A hallucination. The PSN title never really clues you in as to whether or not you are viewing fantasy or reality, and manages to keep you in a constant state of confusion. Everything in the game feels uncanny, and leaves the player wary and unsettled about their surroundings. READ MORE