Staring into a fireplace while various toys and items burn to ash seems like an unusual concept for a game. And it is. But it’s also strangely hypnotic, in large part thanks to the bizarre story lurking behind the otherwise-mindless pyromania. Besides, the guys behind both World of Goo and Henry Hatsworth are no strangers to making bizarre game concepts shine. READ MORE
December 2012
Before New Game+ began proper, I wrote a few assorted columns that eventually led to the creation of this feature. One of my personal favorites was a small piece about evolution of the survival horror genre, titled “the new horror.” While it was by no means great, it was the kind of thing I loved to examine, even briefly. Recently, the genre has gone through even more drastic changes, to the point where the most famous franchises have fallen on hard times or become less about horror and more about action. That’s fine; it’s how potentially-great series grow and become something bigger (and potentially better) than ever before. READ MORE
Elminage Original is a retro-style first-person dungeon crawler that probably has a ton of mechanical depth. It might even have a worthwhile story and interesting quests to tackle, and perhaps even a smattering of cool abilities and character classes to play around with.
If it does, though, I can hardly tell. READ MORE
When this column originally ran, it was primarily about playing games with your children. To be perfectly honest, I started writing it early. My kids are all two years old. We play Kinectimals together, and I’m looking forward to playing Once Upon A Monster with them when they’re a little bit older. For the time being, though, I am perfectly happy with them being thrilled to play with MegaBloks, stuffed animals and picture books.
What they have done, however, is permanently affect the way that I view the world and how certain things affect me. One game hit me particularly hard this year: Telltale’s The Walking Dead. READ MORE
Wii U’s eShop launch started strong with titles that could each appeal to different audiences. One such game is Nano Assault Neo, a twin-stick shooter that seems to have taken inspiration from the Sony-exclusive Super Stardust series. Simply put, this is a game that’s all about shooting things, while trying your best not to be shot by those things. It does what it needs to and does it as well as it possibly can. READ MORE