The Star Fox series was an iconic one for Nintendo, even at its debut. With the success of the original game, it would only make sense to release a new game that expanded on the already-successful formula. Fans would eventually get that news in the form of Star Fox 2 at the 1995 Winter CES in Las Vegas.
Everything Nintendo premiered at the show was either pegged as second rate or a failure. Most of the games would be canceled. READ MORE
The original Dead Space came out of nowhere and surprised almost everyone with its careful blend of third-person shooter gameplay and atmospheric horror. After a fantastic sequel and some interesting spin-offs, Visceral Games returns with Dead Space 3, the supposed last game in a trilogy. This time there’s a greater focus on expanding the formula from the original two games, with more open environments, a weapon crafting system and a healthy dose of side content, giving us the biggest Dead Space experience to date. Unfortunately, bigger isn’t always better. READ MORE
With Sony’s big event just over a week away, we get into the company’s next system, talking controller features, price point and a new version of Home.
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Sandbox games have always been a huge reason people stick with PC gaming for so long. Exploration is a big draw, as well as a nonlinear experience. Also, experiences that push the limits of what can be considered a “game” have always been able to find a bigger niche on PC, due to lower publishing costs. READ MORE
Sly Cooper games aren’t really made anymore. As an industry, we’ve moved beyond collecting things to encourage exploration, injecting mini-games into platformers and doing everything possible to make the player feel like they’re controlling a cartoon. And it’s a shame. Games like Sly Cooper: Thieves in Time are fun, and everything else stems from that. It’s silly and easy, but the whole journey is fun. READ MORE