Following on the massive success of its first title, Bastion, Supergiant Games is sticking to what it knows. Transistor has a familiar feel, similar interfaces and the return of the first game’s main voice talent. It’s not a retread, though; with a new battle system and a new story to tell, Transistor more than stands on its own. READ MORE
March 2013
If you boil many games down to their most basic elements, it will be easy to see that a lot of them deal with survival. In Call of Duty, you need to survive the countless baddies who are out for blood. In Super Mario Bros., your duty is to save the princess, but your most basic goal is to survive. You see where I’m going with this. Survival is a key component of most games where your character can die, which is obvious, but it’s something we often forget about, because we’re too busy being distracted by the countless other things games have to offer these days.
There have been numerous titles released in recent years that could fall under the “survival” subgenre. The mere act of attempting to survive while also exploring your surroundings is nothing new, but when examined and expanded upon as closely as some games do, it can lead to an unforgettable experience.
PAX East is upon us once more and, as is wont to happen during big gaming events, a few game announcements were revealed. We give you a rundown of what we know about each past the break. READ MORE
Last time I discussed Pandemic, and while I was on that train of thought, I figured I might as well discuss another cooperative game featuring emergency professionals in Kevin Lanzing’s 2011 offering Flash Point: Fire Rescue (published by Indie Boards & Cards). As might be surmised from the title, Flash Point is a game about a team of firefighters battling a burning building while trying to save the victims trapped inside. Why there are so many victims (as many as ten) in that building is never explained, but fortunately that’s not really an obstacle to enjoying the game. READ MORE