Anomaly: Warzone Earth put a twist on the usual tower defense genre by putting you on the offense against the towers. It was a success, seeing versions on PC, iOS, consoles and more. The recent Anomaly: Korea extended the idea of the original, but Anomaly 2, releasing later this year, is the true successor. It continues the story with new landscapes, units and command powers. READ MORE
March 2013
There will always be games that are more well-suited to one platform or another. Portable games designed for quick, pick-up-and-play action and collaboration. Console games are best-suited for a big screen and the simplicity of a controller. Computer games pride themselves on flexibility and depth. If a game designer can play to the advantages of a specific platform, experiences are lifted even higher by their platform of choice.
A Valley Without Wind 2 knows exactly what it wants to be, and carries out on the strengths of what it is. It is a game that exemplifies complexity, modularity and strategy in a way that few games have the guts to do. It is a truly fascinating work in its own right, and while it isn’t for everyone, it is an experience that every gamer should at least try. READ MORE
The Atelier series has always been about personal stories rather than grand “save the world” ideas, and Ayesha is no exception. It makes a few changes to the usual formula, but do they result in a stronger product? READ MORE
It’s Henry’s birthday, so the crew talks about the latest in one of his favorite series: SimCity! Um, without him. In addition to covering the latest news (like Saints Row 4 and the Dungeons & Dragons arcade game ports), Shawn tells us about life in The Show, Jeff gives us a StarCraft update, Andrew raids some tombs and Graham shares his thoughts on Castlevania: Lords of Shadow: Mirror of Fate.
Check out the show here, check us out on iTunes or use the RSS feed in your favorite podcast aggregator. Let us know what you think! Email podcast[at]snackbar-games.com.
Hosts: Jeff deSolla, Andrew Passafiume, Graham Russell, Shawn Vermette.
Music: Podcast theme by Tom Casper.
Fuel Overdose, developed by i-Friqiya, is one of those games that exists, but awareness of said existence only happens to those either finely tuned into the industry or prone to chance encounters with the bizarre. If you’re the kind of person that enjoyed browsing the “Special Interest” shelves at Hollywood Videos, Fuel Overdose is a game that will probably catch your eye, for better or worse. It’s a game that strives to defy categorization, but ultimately stumbles in its ambitions. A chaotic amalgamation of styles, mechanics and weird storytelling, what you discover in this game may not be “good,” but it is undoubtedly fascinating. READ MORE