Paradox has added another flavor to its large catalog of grand strategy, this time focusing on Europe in the early 1800s. March of the Eagles acts as a bit of a light version of the company’s usual offerings, cutting out a lot of the politics and empire management parts, and boils it down to war and diplomacy. READ MORE
March 2013
In this episode, the crew talks about the fate of digital game purchases in the coming generation. Will there be an easy way to preserve the games we have now? We also discuss Metal Gear Rising: Revengeance, Crysis 3, Runner2: Future Legend of Rhythm Alien, Phantom Breaker: Battle Grounds, Etrian Odyssey IV and the latest game news.
Check out the show here, check us out on iTunes or use the RSS feed in your favorite podcast aggregator. Let us know what you think! Email podcast[at]snackbar-games.com.
Hosts: Jeff deSolla, Andrew Passafiume, Graham Russell, Henry Skey, Shawn Vermette.
Music: Podcast theme by Tom Casper.
Bit.Trip Runner is a throwback to rhythm games of yesterday. In today’s world of plastic guitars and drum kits, Runner used the music as a gameplay element rather than a goal unto itself. It started by realizing that player actions enhanced the soundtrack, and it culminated in playing a new level just as much by ear as by eye. Runner2: Future Legend of Rhythm Alien continues that tradition, and improves upon its predecessor in every way. READ MORE
Back in 2007, a little title known as Crysis set a new benchmark for video game graphics, and the question “Can your PC run Crysis?” became both a legitimate query and a running joke in the industry. Since then, the series has made its way to consoles with surprising success, bringing it to a whole new audience. After two successful games, Crytek is back with the final chapter in its so-called trilogy. While Crysis 3 may not boast the mind-blowing visuals of the original, it still manages to hold its own mechanically and look nice doing it. READ MORE
There are more than a few reasons why you won’t find me reviewing games for Snackbar anytime soon. Besides the fact that we already have an excellent review staff, I simply can’t be objective enough to calmly rationalize why a game is good and why it’s bad based purely on design. I’m too emotional.
I’ll overstate how awesome I thought one cutscene was, and give the game an incredible score that doesn’t reflect the quality of the entire product. If you saw my list of games that I’ve beat and ranked, you’d say I was crazy. I have Final Fantasy XIII ranked higher than Fallout 3. I have BioShock 2 ahead of the original. I have Mirror’s Edge ahead of The Wind Waker, Enslaved ahead of Metal Gear Solid 3 and Blue Dragon ahead of Tales of Symphonia. I’m susceptible entirely to how I felt about a game, rather than the core criteria a reviewer should look at and the rational thinking a critic should possess. READ MORE