April 2013

podcast254

Let’s talk about some standout comics! Andrew, Henry, Graham and Shawn are joined by Lucas to discuss their favorite (and otherwise notable) superhero games. Also: Pandora’s Tower, Eador: Masters of the Broken World, Injustice: Gods Among Us, Black Rock Shooter, the wide world of Nintendo announcements and more!

 

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Check out the show here, check us out on iTunes or use the RSS feed in your favorite podcast aggregator. Let us know what you think! Email podcast[at]snackbar-games.com.

Hosts: Andrew Passafiume, Graham Russell, Henry Skey, Shawn Vermette, Lucas White.
Music: Podcast theme by Tom Casper.

neptuniavictory4

Hyperdimension Neptunia Victory is strange; there’s no getting around that. It’s a game that takes place in a world called Gamindustri where there are goddesses that correlate to each of the big three current video game consoles, and these goddesses look and act like anime teenagers. That’s usually a downside for me, but Victory admits its decision was a conscious one, owns it, and is able to use the visual style in concert with the writing to deliver some genuine laughs. And regardless of veneer, the reason that I play JRPGs is present in full force here: the battle system is fantastic. READ MORE

progressreport2013a

While the industry divides the year into quarters, we realize that there are really three parts to the year: the (at least usually) barren early months, the gimmicky, convention-filled summer and the action-packed holiday season. This time, we look at January through April. READ MORE

sero_bk2

Twists are tricky. They can be the signature moment in a story that will leave an impact for years to come, or they can be predictable, unnecessary and not all that interesting. They’re best used sparingly; utilize too many and you’ll lose the audience’s interest. Go watch the movie Heist and you’ll know what I mean: by the end, a real twist would have been no twist at all. You couldn’t believe anything you saw, because you started to predict that (surprise!) what happened wasn’t actually what happened. READ MORE

Adventure (1980) (Atari)_1

Some games make me feel as if I were not welcome in their worlds. They are quick to drop an invitation or lavish me with all kinds of attention, but they do so with the half-hearted smile given to an unexpected guest. They are too keen on being pleasing, on impressing me with graphics, complex plotlines and surprising scripted events, standing with their faces in smug expression, expecting cheers and clapping. READ MORE