April 2013

podcast252

So much news! So many games! The crew talks about PAX East and GDC developments, CEO resignations and other acronyms. Andrew tells us about BioShock Infinite, Chris goes undercover in Lego City, Graham programs robots and fights with rhythm and Lucas makes his podcast debut to discuss Luigi’s Mansion: Dark Moon.

 

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Check out the show here, check us out on iTunes or use the RSS feed in your favorite podcast aggregator. Let us know what you think! Email podcast[at]snackbar-games.com.

Hosts: Chris Ingersoll, Andrew Passafiume, Graham Russell, Henry Skey, Lucas White.
Music: Podcast theme by Tom Casper.

Eador-screenshot17

The first Eador game was has somewhat of a cult following. The game brought together many interesting elements from other titles, but a late, somewhat strange English translation and a simple lack of development resources left it a bit rough around the edges. Masters of the Broken World aims to change that, and from what we’ve seen, it’s on target. READ MORE

bioshockinfinite1

There are some games that have come along this console generation that will stand the test of time. They will be fondly remembered and analyzed for years to come, even with some flaws. The number of titles that meet this criteria are not large in number, but they come around just often enough and help people realize why they love games in the first place. The original BioShock is the perfect example of this, setting the groundwork for a potential franchise and becoming one of the most revered games in the past several years.

Irrational Games’ follow-up, BioShock Infinite, doesn’t just live up to that legend. It surpasses it.

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supertimeforce

Capybara Games’ Super Time Force started out as an experiment, and frankly, it’s stayed that way. It’s weird, and it focuses on fresh ideas over polish. That said, as the game nears release, it’s carved out a compelling structure to go along with all that originality and charm. READ MORE