The latest release from Vanillaware, Dragon’s Crown, is a bundle of contradictions. It’s brilliantly elegant, except for the moments when it’s mind-numbingly frustrating. It’s gorgeous and lush, except for the moments when it makes you intensely uncomfortable. It’s a multiplayer-focused design that may be best played solo, and it’s a much-needed evolution of the brawler genre that nevertheless clings tightly to long-outdated mechanics and methods.
July 2013
In From Pixels to Polygons, we examine classic game franchises that have survived the long transition from the 8- or 16-bit era to the current console generation.
Mega Man has been an outstanding franchise for Capcom. Since the Blue Bomber’s first appearance in 1987, he’s encountered his fair share of highs, lows and questionable decisions. Just last year, Mega Man celebrated his 25th anniversary. Today, we examine his past, present and 20XX future.
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It’s a Retro Game Club episode! Graham, Shawn, Lucas and Chris say new things about old games, like Phantasy Star, Base Wars and Superman 64. Oh, and new games too! Check out our impressions of Dynasty Warriors 8, Shadowrun Returns and Attack of the Friday Monsters!: A Tokyo Tale.
Check out the show here, check us out on iTunes or use the RSS feed in your favorite podcast aggregator. Let us know what you think! Email podcast[at]snackbar-games.com.
Hosts: Chris Dominowski, Graham Russell, Shawn Vermette, Lucas White.
Music: Podcast theme by Tom Casper.
Shadowrun Returns is much more than an RPG. It’s a set of rulebooks, miniatures and set pieces that content creators can use to craft their own Shadowrun campaigns. When it is difficult to mesh schedules and locations, toolkits like Shadowrun Returns allow enthusiasts to play whenever the mood strikes and content creators to write campaigns for a larger audience. READ MORE