After Halo: Reach, Bungie walked away from the series that launched competitive shooters on consoles, signing a publishing agreement with Activision. Then it went completely silent for three years while working on an entirely new project: Destiny. Now that its silence has been broken, what have we learned? READ MORE
July 2013
This week, we talk sandwiches! Oh, and games too. Mostly games. Topics: Project X Zone, Magic 2014, Microsoft’s policy changes and the best of the Ouya right now (like BombSquad, Knightmare Tower and TowerFall).
Check out the show here, check us out on iTunes or use the RSS feed in your favorite podcast aggregator. Let us know what you think! Email podcast[at]snackbar-games.com.
Hosts: Chris Ingersoll, Andrew Passafiume, Graham Russell, Shawn Vermette.
Music: Podcast theme by Tom Casper.
World War II has long been a well-harvested setting for games, though surprisingly few real-time strategy games have appeared among the innumerable first-person shooters, given the nature of the conflict. For a time, World War II games were widely regarded as overdone and uninteresting; the industry simply went to the well far too often, and games started to feel too similar. READ MORE
The Witcher games have been known for being gorgeous and mature, and supported well by the development team. With the third game in the series, an emphasis has been placed on sheer scope rivaling that of Skyrim, giving an already-imposing title an extra dose of density. READ MORE
Oh, Deadpool. Always a character with an inherent identity crisis. Originating as a product of the ’90s and transforming into one of the most prolific joke characters in comics, there are a ton of variables involved with the guy. He is reliant, more so than any other character, on the writer, the sole force responsible for his effectiveness as a character. Sometimes he’s a great vehicle for satire, a destructive force constantly breaking the fourth wall and giving all of geekdom a good chance to have a laugh at its own expense. Other times he’s a pandering money grab, his creative team opting to tell lazy jokes aimed at the lowest common denominator. He’s a chaotic mixed bag of wildly varying quality. How appropriate then, that his new game is kind of a sloppy, albeit entertaining, wreck? READ MORE