Most multiplayer games are designed to be played in a single evening. This makes a lot of sense, as it can be a huge headache to organize multiple play gatherings, especially with the exact same configuration of players, and an experience that’s easier to get into generally has a much better chance of success.
If you go through the effort, though, longer multiplayer experiences can be truly memorable and magical in ways that one-off party play just can’t. READ MORE
The Tales series has developed a very dedicated, core following by sticking to what it knows. Not every franchise is Final Fantasy, reinventing itself with each new installment. Just as Dragon Quest, as much as it evolves, will be forever shaped by the mechanics of its NES days, Tales has embraced its roots in the late-’90s JRPG environment. READ MORE
When it the original game first released, Rise of the Triad was largely overlooked. It remains one of the most influential first-person shooters though, for the mechanics it pioneered: bigger and more complex environments, built-in mouse aiming and multiple protagonists. Many of these were made popular by the games that came after. READ MORE
Dextrocardia: a condition where the heart is located on the right side of the chest instead of the left. For most of us, that’s just a bit of trivia. For the one in 12,000 affected by the condition, it’s significantly more than that. Other conditions related to dextrocardia can be fatal if unchecked and unmanaged. In Rogue Legacy, though, all it means is that your HP and MP pools are swapped. READ MORE
I can picture it now. A couple of young game industry upstarts have finally paid their dues, and are now at the helm of making a brand new game. It’s going to be released on all the systems. They’re talking to each other excitedly about what kind of game they want to make. Ideas are thrown around, gameplay elements are discussed and details are hammered out. They rehearse their pitch; they’re prepared for the studio heads.
Reality sinks in, and it’s not nearly as fun. The young developer’s faces shrink with each passing moment. No, you can’t introduce this wildly revolutionary idea. No, that’s not going to work for us. No, we’re not going to take that risk and no, you’re not going to disagree with us because we’re the money and you’re not. READ MORE