September 2013

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It’s time to share our love for games! And some of the latest releases are making that a lot easier. Topics: Rayman Legends, Diablo III (console), Splinter Cell: Blacklist, Killer is Dead, Final Fantasy XIV and more!

Check out the show here, check us out on iTunes or use the RSS feed in your favorite podcast aggregator. Let us know what you think! Email podcast[at]snackbar-games.com.

Hosts: Jeff deSolla, Andrew Passafiume, Graham Russell, Shawn Vermette, Lucas White.
Music: Podcast theme by Tom Casper.

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This week, we talk about some potential Tokyo Game Show reveals and whether Sony will dive into the new virtual reality market. (Plus: instant results!) READ MORE

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The console version of Diablo III isn’t nearly as pretty as its PC counterpart. It hangs up sometimes when you use some of the more complicated skills. Inventory management is a bit clumsy, and some of controls are weird.

Yet, after a few hours with it, I have no interest in revisiting the PC version ever again. READ MORE

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Games are a compilation of many different elements carefully pieced together to make a whole, cohesive experience. At least, that’s how it usually goes. Often times some parts will be stronger than others, which is when it becomes clear on which mechanics or design ideas the developer focused the most. Maybe the story fell by the wayside as a result, or the visuals leave something to be desired, but the gameplay itself is fun. Other times you’ll be left with a game with different pieces that work well on their own, but don’t gel together quite as well as one would hope.

There are those rare occasions, however, when one element both shines above the rest and manages to make the rest of the game seem that much more exciting and well-designed as a result. The other parts are serviceable, but they wouldn’t work without that singular piece of the puzzle that keeps it all from falling apart (or at least losing its luster). READ MORE

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Matt Leacock has a knack for designing cooperative board games. The creator of both Pandemic and Forbidden Island is back with a spiritual sequel to the latter in Gamewright’s Forbidden Desert. The streamlined design and ease of access to Forbidden Desert might just make it his best yet. READ MORE