September 2013

memoria1

Memoria is an odd beast: it works wonderfully as a story but falls on its face as a game. This is common among point-and-click adventures. I don’t replay Indiana Jones and the Fate of Atlantis because I yearn for the old days of moving my mouse cursor around the screen and using inventory objects. I replay it because I enjoy the story, the atmosphere and the characters. Memoria succeeds in this respect. READ MORE

progressreport_2013b

While the industry divides the year into quarters, we realize that there are really three parts to the year: the (at least usually) barren early months, the gimmicky, convention-filled summer and the action-packed holiday season. This time, we look at May through August. (Check out part one here.) READ MORE