WWE 2K14 is exactly what you should expect from a yearly WWE title, but a lot better. The mechanics have been tweaked to great effect, the customization options are mind-boggling and the story mode adds a healthy dose of history to the mix that will make fans both old and new very happy. READ MORE
November 2013
Combining real-time ideas with turn-based mechanics, strategy title Battle Worlds: Kronos joins a growing list of projects using Kickstarter to find success. Does it meet the promise of its crowdfunding pitch? READ MORE
Crafting original stories for games is probably not a simple task, especially if you’re working with established characters. It can be easy to fall back on something like, say, a prequel story. This might be significantly easier in the long run, yet also may expose an inherent flaw when it comes to creating prequel video games: you have to worry about it from both a story and gameplay perspective. Having to evolve the gameplay while containing the story to certain specifics makes for a difficult balance or a game that, at the end of the day, isn’t much of an improvement over its predecessors.
Most cooperative games pit the players against a sort of cardboard AI, forcing them to bail water against a relentless rising tide until they either achieve victory or drown in the attempt. Antoine Bauza’s Hanabi, however, is a rare specimen, in that there is no simulated opponent or opposing force; the players are simply trying to recreate fireworks displays that had become jumbled through some comic mishap prior to play starting.
Well… maybe “simply” was the wrong word to use. READ MORE
Even the biggest name in gaming let its whimsy get the best of it, and how it managed to release one of the most confounding pieces of gaming hardware ever conceived is a bit difficult to untangle. But to understand how the Virtual Boy was ever released, you first have to understand the economic, political, and social factors of the turbulent mid-1990s that culminated in its release. READ MORE