The games importing hobby can be a difficult one to get into, purely due to logistics. As always, Gaijin Guide wants to help! So here’s the rundown on systems’ barriers and specialties, to help you know where to start. READ MORE
April 2014
The original Ragnarok Odyssey proved to be a great early hit for the Vita, finding success both in and outside Japan with its loot-driven hunting formula. With what is both an expansion pack and a revamped base game, Ragnarok Odyssey ACE refines its gameplay and adds content, along with making the move to the big screen with a PS3 release. READ MORE
Recently we saw the release of Metal Gear Solid V: Ground Zeroes, which has caused a ruckus in the months leading up to it regarding its length and the cost of paying what many considered to be a “demo” of the upcoming The Phantom Pain. It’s an experimental approach, to be sure, but it isn’t the first example of this in recent years and it certainly won’t be the last. While some might see it as a dangerous trend, I can’t help but see it as a positive approach.
BlazBlue: Chrono Phantasma is the third core game in the series. Considering not much changed between Calamity Trigger and Continuum Shift, does this game drive the series to progress or cause it to stagnate? Luckily for Arc System Works, working out the kinks in two remakes of Continuum Shift has allowed this series to move forward. READ MORE
Genre 101 looks at the past and present of a game genre to find lessons about what defines it. In this installment, Graham Russell brings in Andrew Passafiume to discuss the key elements of the third-person shooter. READ MORE