June 2014

nomanssky

Following Sony’s huge E3 conference last year, the studio had a lot to live up to. Thankfully, they delivered with some surprise reveals, including a new From Software game and LittleBigPlanet 3. Read further for that plus news about PlayStation Now and the PlayStation TV, and much more! READ MORE

rainbowsixsiege

As usual with an Ubisoft conference, the company ended the show with a big reveal, but a revamped Rainbow Six isn’t the only thing it showed off at this year’s briefing. Read on for Assassin’s Creed: Unity, The Crew, Far Cry 4, The Division and more! READ MORE

e314e_dragonage

This year’s presentation from EA was largely stocked with early ideas, promising titles with a long development cycle ahead of them. Still, though, there were some deeper looks at games like Dragon Age and Battlefield as well as first glimpses of Mass Effect, Battlefront and Mirror’s Edge. READ MORE

xboxone3

Microsoft’s event kicked off this year’s show with a rapid-fire presentation of new and previously-announced titles, keeping the focus on showing more of the games themselves. Among the highlights: remastered Halo, new Crackdown and Phantom Dust projects and better looks at Assassin’s Creed, Sunset Overdrive and Fable Legends. READ MORE

sero_location0

Realism in games is a touchy subject. There’s a distinction between praising a game for being “so realistic” and a game verging into “too realistic” territory. Make a game that mimics real life and you won’t have a very fun game. It must be a fine, wobbly line that developers walk to ensure there’s a mix of suspension of disbelief, a rational plot and a physics engine that will allow us to appreciate, but not critique too harshly.

Currency, or rather acquisition of currency, shouldn’t be as much of a chore in games as it is in life. What drives our society shouldn’t necessarily be present in games. Sure, we enjoy a different political world, or different sociological issues that mimic the near future of our own, but it’s a fine line. That being said, I truly believe that artists, animators and level designers should welcome our little planet with open arms when it comes to constructing levels and use its landscapes as a source of inspiration when creating new worlds. READ MORE