While many releases are packed into the last three months of the year, there’s more than enough going on in the rest of the calendar that can be easily forgotten by the holidays. Progress Report is our way of remembering: a quarterly look at the laudable and notable in the games industry. This installment covers April, May and June. Check out the previous installment here. READ MORE
July 2014
Laura Kate Dale is a games journalist, co-founder of the website IndieHaven and creator of the upcoming title You Are The Reason. Staff writer Chris Dominowski talked to her about the state of gender diversity in games, how it affects both the fields of games creation and journalism and some games that incorporate gender diversity in thoughtful ways.
Chris Dominowski, Snackbar Games: You have been in games journalism for quite a while, and in that time, you have been pretty prolific in your work. What made you want to get into games journalism, and what inspired you to help start IndieHaven?
Laura Kate Dale: Video games were always something I have had an interest in. At a very young age, I was given a Super NES by my older brother as a birthday present, and there was just something about that as an antisocial child who wasn’t very good with other people. It was a really good place to have adventures and interact with other people — even if they weren’t real. For me, it was just a nice escape, and a way to have some fun even if I wasn’t good with talking with other people. READ MORE
I’m torn.
On one hand, Munin is a well-assembled puzzle game. On the other, it’s almost completely devoid of plot and wastes the Norse setting completely. You play as the titular Munin, one of Odin’s two messenger ravens. The other raven, Hunin, is mentioned once in a screen of text and then never seen again. Loki has transformed Munin into a mortal man, and Munin must scour the world for his feathers. After collecting all of them, Munin can return to Odin who will, presumably, slap Loki on the hand and make him promise to be a good boy from now on. READ MORE
The worst outcome for a first-time game designer is, ironically, capturing lighting in a bottle. Yes, you get all the benefits that come from a brilliant creation that captures the hearts and minds of players. But what can you do for a follow-up that could possibly compare favorably? This was the situation in which Greater Than Games found itself as it had to release its new cooperative space-ship deckbuilding game Galactic Strike Force in the wake of its monumentally-successful cooperative comic book superhero game Sentinels of the Multiverse. Did the team recapture the magic of Sentinels, or did it hit the somewhat inevitable sophomore slump? The answer is a little of both. READ MORE