Recent titles in the Sonic the Hedgehog series have had varying levels of success, appealing to a certain crowds but never truly pleasing anyone. It’s almost natural that many would feel scared about the changes brought forth in Sonic Boom. The characters all have a distinctly different look than we remember, but maybe that’s a good thing. They’ve all followed such a distinct formula for so long that maybe some change is needed. It’s something to refresh the series, and prove to fans and naysayers alike that this might be the Sonic game we’ve all been looking for since he made the 3D jump. READ MORE
October 2014
Developer Shin’en has become known for two things during its long run of supporting Nintendo download platforms: fast-paced shooters and quirky games that get a lot out of limited hardware. Art of Balance is certainly representative of the second group, a simple-on-the-surface stacking puzzle game with a zen-garden aesthetic that allowed for some cool water and lighting effects in a minimalist environment. The first game was a WiiWare standout, and after a foray on the 3DS eShop, the franchise heads to the Wii U in a form clearly shaped by the experiences developing both previous entries. READ MORE
Borderlands doesn’t step tenderly around anything, and the developers’ devotion to a joke or a theme is to be applauded. Dogged determination doesn’t always work out, though. Not every moon is our moon, and recreating the sense of slowness seen in footage from ours does not translate well to Pandora’s moon, Elpis. Some other additions and changes are good, however. I don’t ever want to play another Borderlands game in which my only option is to sell trash guns back to Marcus. Throwing them into the Grinder — and admittedly often receiving more valuable trash guns — is too enticing to empty my backpack every time I pass a vending machine. READ MORE
There’s something calming about driving in video games. This is especially true of open-world driving games, many of which allow you to explore and learn more about the world you are (virtually) inhabiting. I do enjoy driving in Grand Theft Auto and the like, but it’s not the same. The original Forza Horizon and its recently released sequel are more my speed. It provides a similar feeling as sailing, but the sense of speed and (sometimes) laid back atmosphere the Forza Horizon games provide manage to scratch a different itch.
In this episode, Andrew shows Henry and Graham the perils that lie within The Evil Within! Also in this episode: the North American arrival of Vib-Ribbon, the Japanese arrival of the New Nintendo 3DS, the retail arrival of Skylanders: Trap Team and the supernatural survival of Alien: Isolation.
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