February 2015

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I really appreciate good world-building. For me, the sign of a solid, well-crafted setting is the ability to re-use it in other creations beyond the original and its sequels or expansions. This isn’t something that happens in the board game world very often without a licensed property being involved. A good recent example is Fantasy Flight Games’s Android universe, which spun off into Infiltration and served as a natural fit for the revival of Netrunner.

Level 99 Games has now done something similar, taking its World of Indines, most notably seen in its BattleCON Street Fighter-style fighting games, and exploring one of its key locations: Argent University. READ MORE

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When looking at the lineup of games published by NIS America, hToL#NiQ: The Firefly Diary doesn’t exactly fit in. You’re expecting to see more anime-styled RPGs and strategy games with a lot of humor and assorted silliness. You’re expecting to see months of gameplay and a sensibility that seems out-of-place among most Western titles but right at home on a system like the Vita. You’re expecting to see exploding penguins.

The last thing you’re expecting to see is The Firefly DiaryREAD MORE

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With so many indie games flooding the gaming space these days, it has become unsurprisingly difficult to stand out in the crowd. Thankfully, many developers are stepping up, crafting games with innovative gameplay hooks, or in the case of the new side-scroller Apotheon, unique visuals. Inspired by ancient Greek mythology and utilizing an art style which truly looks unlike any other game, Apotheon attempts to draw you in with its surface-level hooks, but doesn’t deliver gameplay to match its incredible aesthetic.

READ MORE

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In 2008, Turtle Rock Studios evolved the cooperative shooter with the landmark release Left 4 Dead. In the years since that title’s release, there have been other developers pushing the genre forward by iterating on that original blueprint. With Evolve, Turtle Rock Studios sets out to make the next big leap in this game space again by focusing on asymmetrical gameplay. The result is an interesting concept that plays unlike nearly anything else I’ve experienced, and is incredibly exciting and fun when it works on all fronts. Unfortunately, far too often the actual matches fall far short of this occasional glimmer, and a frustratingly slow progression system makes the game feel more sluggish than fun. READ MORE

Pushing boxes has never been this tense! Or rewarding? Graham, Ryan and Andrew play The Adventures of Lolo, now available on all Virtual Consoles, and remember just what made this long-dormant puzzle series so fun.

New episodes of Snack Time post every two weeks. You can check out the Snack Time archive for some great shows you may have missed!