February 2015

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In general, I am a fan of the way Stefan Feld designs games. His creations (like Trajan, Rialto, The Castles of Burgundy and Notre Dame) typically feature several point-generating paths, a simple yet intricate way to navigate them and, frequently, some sort of negative element that must be mitigated. You often have to plan moves several steps ahead, and it often feels as if you never have enough time or actions to do everything you need to get done. There are definitely a few titles of his that fail to grip me or even actively turn me away (Macao comes to mind here), but for the most part, I am willing to give any new release of his a fair shot. READ MORE

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With the current renaissance of the adventure game underway thanks to companies like Telltale, it can be easy to forget the genre had dried up in the late 1990s and early 2000s. Before then, LucasArts, at the top of its game, released a slew of excellent adventure titles, many of which are considered classics. The last in its long line of well-received adventure games was Grim Fandango, a neo-noir comedy taking place in the Land of the Dead.

Widely considered one of the best adventure games around upon its initial release, Grim Fandango has now been faithfully remastered, containing everything that made the original special and then some.

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Overture is a single-life dual-stick shooter with persistent upgrades across playthroughs. Combat is mechanically simple: move with the WASD keys and aim with the mouse. Melee characters attack close to their person, while mages shoot fireballs toward the aim cursor. Controller support is curiously missing, though. I don’t mind aiming with the mouse, but I much prefer the analog movement afforded by a gamepad. I’m sure it’s possible to use a controller with the use of a third-party program, but it’d be great to have the option available out of the box and integrated into the menu system. READ MORE

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Whenever an HD remaster is announced, certain things flow through your head. Will it play exactly as you remember it? Does the story live up to today’s standards? Has the way the developer looked at a game changed over time? Considering the state of affairs with the Resident Evil series, you find yourself asking these questions way too often. Cameras that (kind of) work? Action over tension? Co-op? Gratuitous amounts of ammo and inventory space? Back in 1996, these were probably the furthest things from any Resident Evil fan’s mind, but for better or worse, the series has survived six main numbered games and a number of spin-offs.

With Resident Evil HD Remaster serving as an upgrade to the 2002 remake, was it worth revisiting this entry for a third time? READ MORE

In this episode of Snack Time, our punches move with the fullest of motion. Lucas joins Graham and Andrew to check out Stay Dead Evolution, the new FMV fighting game and sequel to the 2012 release known simply as Stay Dead. Watch as we take on the likes of Dukerg and Iblis with well-timed arrow key presses!

New episodes of Snack Time post every two weeks. You can check out the Snack Time archive for some great shows you may have missed!