Despite how many games I find myself burning through, I rarely complete absolutely everything in them, especially those featuring open worlds. This is why I was in shock when I stared at my completion percentage for inFamous: Second Son. “100 percent,” it said. I actually did everything the game had to offer. It was something I was momentarily proud of, but that pride quickly dissolved when I realized just how little the world of Second Son had to offer. Even if you do everything available, it shouldn’t take you more than 15 hours. I certainly enjoyed my time with Delsin Rowe and virtual Seattle, but it offered me little of what I expect from sandbox-style adventures.
Andrew Passafiume
Games starring everyone’s favorite web-slinging superhero, Spider-Man, have had a rough history. The majority of them turn out bad, or at least underwhelming, but there have been a few exceptions. Titles such as Spider-Man 2 and Web of Shadows have managed to put Spider-Man in an environment that is perfectly suited to his abilities by including an open world to explore and a combat system that feels in tune with his fighting style.
The Amazing Spider-Man 2 is another in a long line of games hoping to recapture the magic from those success stories, but it stumbles far more than it succeeds. READ MORE
Nintendo’s extensive history and seemingly never-ending list of franchises has always been impressive, yet the company is often accused of playing it safe. While I don’t always agree with these allegations, sometimes the Big N seems to prefer the relative safety of familiarity over the risky unknown of something new. However, it occasionally tinkers with an established formula, creating something entirely unlike what you expect from a familiar series.
None of Nintendo’s signature franchises fit that notion more than Kirby. The series definitely has an established set of mechanics and ideas you associate with the character, but every now and again we see something new. Sometimes we get a mix of the signature Kirby charm and mechanical differences or new ideas that feel like they belong in another game altogether.
When I was young, one of the biggest appeals of games to me was fulfilling a fantasy, as it may have been for a lot of people. Many turned to RPGs or action games to meet this demand, allowing them to live in worlds beyond their wildest imaginations, but I found myself deeply involved in more niche affairs. I’ve discussed my love for games that involved sailing, especially pirate-themed titles, but it wasn’t the only thing I found myself passionate about at a young age. What if you could take to the skies? Flying a plane, whether modern or from a bygone era of air travel, became something I loved to see recreated.
Luckily for me, it didn’t take long for me to discover its potential in games and learn its true importance in the medium as a whole.
RedLynx’ hit series, Trials, began as a web release way back in 2000. It was a simple, mindless distraction, but one many couldn’t stop playing. It wasn’t long before the formula begun taking new form, shifting from a basic (albeit addictive) little game into something much larger. Trials Fusion, the latest in this series, features a new, futuristic coat of paint, but maintains everything that made it noteworthy to begin with.