Spelunky’s level modifiers can be both a gift and a curse. I do spend most of my time in the mines running away from bats in terror, but these modifiers give me a reason to take my time. Some tend to pay off in ways you might not expect, like the dark levels being full of golden bugs which net you a ton of gold, but they often lead to unexpected deaths. I still find myself panicking around bats, but the modifier that terrifies me almost as much as those winged devils happens to involve many, many spiders. READ MORE
Andrew Passafiume
Successful comedy in games isn’t as rare as some make it out to be, but consistently-funny titles we almost never see. Jazzpunk, the new adventure from Necrophone Games, is a combination of the best Leslie Nielsen comedies and spoof films from a particular era jam-packed into one tiny game. Its brand of humor may not appeal to everyone, but it’s undeniably clever, charming and consistent in its approach to comedy, even when it seems nonsensical at times.
When I first approached indie darling Spelunky, I wasn’t sure what to make of it. My patience is lacking when it comes to games like it, yet I found myself able to give it another shot thanks to various people and a PlayStation Store sale. After a few more hours of excitement and frustration, it all suddenly made sense, and the wide world of Spelunky opened before me. READ MORE
Resident Evil and Silent Hill have a lot more in common than just genre. Both were popularized on the PS1 and expanded upon during the following console generation. They moved in opposite directions, with Silent Hill sticking close to its roots and Resident Evil attempting to evolve. That being said, both remained shining examples of the horror genre. It wasn’t until the following generation when both series began to move in unrecognizable directions, with new games in each franchise met with mixed reactions.
The mystery behind why this happened isn’t a difficult one to solve, but both have failed to recapture what made them so successful in the first place, leaving me to wonder exactly how these once-beloved franchises can be so easily mismanaged.
There was once a time when people considered the adventure genre to be dead and buried. We still saw various releases, but only a few were noteworthy enough to merit more than a casual glance. This was also around the time I first started getting into adventure games, thanks to a little title known as Grim Fandango. From there, I went back and explored the various LucasArts and Sierra titles I was never able to play when they initially released. I was hooked, even though I fell in love with a genre during its seemingly-inevitable decline.