Andrew Passafiume

If there’s anything the Vita needs right now, it’s games that take full advantage of the system’s features. It also just needs games in general, but the ones that fully use the capabilities of the hardware are especially welcome. Dokuro is one of those games, blending together 2D platforming with some intriguing, if flawed, puzzle mechanics that use some of the Vita’s features in interesting ways. READ MORE

Every now and again, we come across certain games that offer players a large toolset, allowing them to progress through situations as they see fit. These games are few and far between, but allow those who wish to experiment and try new things to do so. Dishonored is the kind of game that is as much about the end goal as it is how you reach that goal, offering plenty of opportunities to go about it however the player chooses. As a result, it is an experience as rewarding as it is unpredictable. READ MORE

As someone who is far from good at fighting games, especially 3D fighters, the Dead or Alive series always seemed like my perfect match. The series was always approachable, and offered plenty of incentive for those who never had the patience for a lot of fighters to learn the basics. Dead or Alive 5 continues that tradition, giving those without much fighting game experience a title that can keep them coming back for more. READ MORE

It’s safe to say that one of the most popular games released for the Sega Saturn is Nights into Dreams, a whimsical 2D/3D hybrid that was unlike any game released before or since. When I think of what made Sega stand out among the rest, I think of games like Nights. While it may not be as impressive today, both technically or mechanically, as it was back in 1996, there is still a lot to like about this classic gem. READ MORE

We have a bit of a loot problem.

It’s hard to admit it, I know, but if you think about how often games implement a loot system and how frequently players take to hoarding piles of the stuff, you’ll realize it’s true. I’m definitely one of those people. It is easy for us to become obsessed with collecting things in games, not just loot-driven games, so it’s clear why loot is so prominent in some of the year’s biggest releases. This is not the loot problem I am referring to though. This problem stems from games that give you too much and, as a result, potentially ruin an otherwise-good experience. READ MORE