Andrew Passafiume

The original Chime was a huge success for developer Zoe Mode, successfully blending together a music and puzzle game not unlike Q? Entertainment’s Lumines series. Chime Super Deluxe is an updated version of the original that adds six new songs and a multiplayer component, making it the best version of Chime to date. 

The basic concept of Chime is rather simple: to cover a large grid with 3-by-3 (or larger) quads created from different irregularly shaped blocks. A line passes over the grid which converts the created quads into coverage. As you add more blocks and create more quads, more music begins to play, allowing you to create your own “remix” of the particular song you choose. 

It is somewhat similar to Lumines, yes, but what sets Chime apart from most puzzle games is how stress-free it is. You never really feel pressured to accomplish any major goal and you never have to worry about failing. Combine this with a remarkable selection of songs and you have a fairly varied and stress-free experience. It would have been nice to have more than ten songs available, but the selection included supply plenty of variety and offer the perfect balance of both addictive beats and ambience.

There is a time play mode which has you trying to fill in as much of the grid under a certain time limit, but even that feels relaxing compared to a lot of high-pressure puzzle games. The second main mode is free play, which allows you to take your time to fill the grid before it is replaced by a new one. This mode is all about trying to accumulate as high a score as possible.

The addition of multiplayer is a welcome one. It provides you with two new modes: co-op, which has you working with up to three other players to fill in the grid, and versus, which has you competing to gain the most coverage of the grid. It’s pretty basic stuff, and it’s local only, but it adds a lot of replayability to an already addictive game. 

Chime Super Deluxe is the best and most up-to-date version of Chime available. It proves, above anything else, that this fairly basic formula is still just as fun as it was one year ago. Even if you already own another version of Chime, you’ll be missing out if you skip this. 

Pros: Excellent music, addictive gameplay, multiplayer is a great addition

Cons: Would have liked to see a few more songs

 

There are many gamers who consider Lode Runner to be a classic series, while others have never even heard of it. Developer Southend Interactive is faced with a difficult balancing act: how do you appeal to both gamers familiar with the game while attracting a new audience? Luckily, they pull it off splendidly, with a remake that adds plenty of new things to an already great formula.

For the unfamiliar, Lode Runner is a 2D platformer that involves collecting a certain number of items scattered around a stage while avoiding enemies. However, this is a platformer that forgoes the use of a jump command, instead having you climb and fall down to specific platforms to maneuver your way around each level. It can take a little getting used to, but the controls are simple and handled perfectly. 

You have a weapon which can only destroy certain blocks that are below you at an angle, which is where the game can get tricky. This will allow you to effectively trap enemies for a certain period of time as they enemies can be rather relentless. There is a wealth of great tutorial stages that offer deeper explanations and insight behind these mechanics. They are excellent both new players and older gamers who have to readjust themselves to the rather strange, but addictive nature of Lode Runner.  

There are some small problems that keep the game from shining though. The aiming and shooting of blocks can be a little less than responsive; in a game that requires some precise timing that is a small issue that can cause big problems. You might be just an inch on top of a block you’re trying to shoot, but not realize it, which can be especially troublesome in the later levels. Also, I’ve had some instances of enemies passing over areas they should get trapped in, or even briefly moving through blocks. 

These issues aside, Lode Runner is a very successful update of a classic series. There is a multitude of options, modes, and unlockables to keep you busy for some time. It can test your patience at times, but you’ll find it a rewarding experience in the long run.

Pros: Plenty of modes and unlockables; great controls; the basic mechanics still hold up today

Cons: Some small bugs that can cause major problems

 

BioWare has come a long way from the days of Baldur’s Gate. Dragon Age: Origins was their last major RPG that still felt reminiscent of their old days, but Dragon Age II has changed things rather drastically, for better or worse. The game plays less like a typical western RPG and more like a full-blown action-RPG, with popular elements from BioWare’s other massive franchise, Mass Effect. While the changes have been quite divisive, the final product is still just as solid as ever. 

The first major change is with the art style. While the overall look of the game seems improved, especially the character models, it still feels a bit drab at times. Most of the environments you explore are similar: you’ll find yourself in the same caves, mansions, mountainsides, etc. Once you’ve been in one cave, you’ve been in them all. Kirkwall, the main city, seems pretty lacking in detail as well. It’s a fun place to explore, but everything looks bland in comparison to Origins.

This ties in with another major complaint: DA2 feels less open than its predecessor. You spend the majority of your journey in Kirkwall, or the small surrounding areas. Aside from the beginning of the game, you’re almost never outside of this area. Kirkwall itself is great, but it definitely feels a lot more linear than Origins. While Origins was not completely open, it still felt like a truly enriched world, not just a single city. 

The story is also less epic this time around. You play as Hawke, who is attempting to escape the Darkspawn hordes with your family after they have destroyed your home. And with some help, you make your way to the city of Kirkwall. The Darkspawn, the major threat from the first game, are barely present in this adventure. The main conflict that looms throughout the three major acts deals with the political struggles of Kirkwall.

The idea that you’re a character in a fantasy game that isn’t trying to save the world from certain doom is refreshing. You’re dealing with conflicts on a more personal level, which is great, but the writers never go far with it. You often find yourself doing rather meaningless tasks and dealing with story points that only vaguely tie in with the main plot. There is no major driving force or threat; you’re simply trying to keep Kirkwall’s inhabitants from killing each other. It’s fine as a subplot, but as the main focus of the entire game it falls flat. There are some good points in the story, but they never go anywhere. And with an incredibly disappointing ending, you’ll feel your adventures in Kirkwall were for practically nothing. 

Complaints about the story aside, Dragon Age II’s writing is brilliant, and some of BioWare’s best. The characters all stand on their own as unique and truly fulfilling, as are your interactions with them. By implementing Mass Effect’s “dialogue wheel” system, your choices feel more impactful. 

Eventually Hawke’s own personality begins to unfold and develop; you can make the typical “good” choices for most of the game, and as you do that, Hawke’s natural reaction to certain events will change drastically. Even the “evil” choices will come across as more sympathetic than you might expect. It’s a great system and it adds wonders to the replayability. 

The major change with Dragon Age II is the combat. No longer included is an “auto attack” function and instead plays like a typical action game. As a warrior, for example, you use the A button to do your basic attack, and the other buttons correlate with your different special attacks (depending on what you have assigned). You can still open a pause menu to do other actions or to change your party’s tactics, but it’s still a lot faster as a result of these changes.

The battle system is fast, fun, and a huge improvement over the original. While playing as a class like the warrior might get a bit old, the options available for both rogues and mages are quite limitless, making them both the more versatile classes available. The changes made here are the biggest cause for concern, but they only help to speed the game up and make it flow better. 

The game has a huge list of side quests to complete as well, making your time in Kirkwall a lengthy one. While some of them are largely forgettable, a lot of the quests you encounter really add a lot to the game. This is especially true of your companion quests, which open up a lot of information about your party members and could expand a lot in the main story as a result. 

Dragon Age II is, in one overused word, epic. It may lack the grand story and openness of its predecessor, but it more than makes up for it with sharp writing and fast-paced combat. It’s an addictive game you won’t want to stop playing even after the credits roll.  

Pros: Dialogue system and character interactions are top notch; effective writing; fun, albeit simplified combat system; plenty of side quests 

Cons: Overarching story is weak and predictable; despite having a ton of content available, the game doesn’t feel as open as Origins; dungeons and environments are drab; disappointing ending

Dragon Age II

March 21, 2011

BioWare has come a long way from the days of Baldur’s Gate. Dragon Age: Origins was their last major RPG that still felt reminiscent of their old days, but Dragon Age II has changed things rather drastically, for better or worse. The game plays less like a typical western RPG and more like a full-blown action-RPG, with popular elements from BioWare’s other massive franchise, Mass Effect. While the changes have been quite divisive, the final product is still just as solid as ever.

The first major change is with the art style. While the overall look of the game seems improved, especially the character models, it still feels a bit drab at times. Most of the environments you explore are similar: you’ll find yourself in the same caves, mansions, mountainsides, etc. Once you’ve been in one cave, you’ve been in them all. Kirkwall, the main city, seems pretty lacking in detail as well. It’s a fun place to explore, but everything looks bland in comparison to Origins.

This ties in with another major complaint: DA2 feels less open than its predecessor. You spend the majority of your journey in Kirkwall, or the small surrounding areas. Aside from the beginning of the game, you’re almost never outside of this area. Kirkwall itself is great, but it definitely feels a lot more linear than Origins. While Origins was not completely open, it still felt like a truly enriched world, not just a single city. 

The story is also less epic this time around. You play as Hawke, who is attempting to escape the Darkspawn hordes with your family after they have destroyed your home. And with some help, you make your way to the city of Kirkwall. The Darkspawn, the major threat from the first game, are barely present in this adventure. The main conflict that looms throughout the three major acts deals with the political struggles of Kirkwall.

The idea that you’re a character in a fantasy game that isn’t trying to save the world from certain doom is refreshing. You’re dealing with conflicts on a more personal level, which is great, but the writers never go far with it. You often find yourself doing rather meaningless tasks and dealing with story points that only vaguely tie in with the main plot. There is no major driving force or threat; you’re simply trying to keep Kirkwall’s inhabitants from killing each other. It’s fine as a subplot, but as the main focus of the entire game it falls flat. There are some good points in the story, but they never go anywhere. And with an incredibly disappointing ending, you’ll feel your adventures in Kirkwall were for practically nothing. 

Complaints about the story aside, Dragon Age II’s writing is brilliant, and some of BioWare’s best. The characters all stand on their own as unique and truly fulfilling, as are your interactions with them. By implementing Mass Effect’s “dialogue wheel” system, your choices feel more impactful. 

Eventually Hawke’s own personality begins to unfold and develop; you can make the typical “good” choices for most of the game, and as you do that, Hawke’s natural reaction to certain events will change drastically. Even the “evil” choices will come across as more sympathetic than you might expect. It’s a great system and it adds wonders to the replayability. 

The major change with Dragon Age II is the “console-ization” of the game’s mechanics. Origins‘ popular top-down perspective has been limited, the skill trees have been simplified, and combat has been tweaked to be more action-oriented. The PC version retains auto-attacking that was scrapped in the console editions, but generally the game has been reworked to make players pause a little less often. 

The battle system is fast, fun, and a huge improvement over the original. While playing as a class like the warrior might get a bit old, the options available for both rogues and mages are quite limitless, making them both the more versatile classes available. The changes made here are the biggest cause for concern, but they only help to speed the game up and make it flow better. 

The game has a huge list of side quests to complete as well, making your time in Kirkwall a lengthy one. While some of them are largely forgettable, a lot of the quests you encounter really add a lot to the game. This is especially true of your companion quests, which open up a lot of information about your party members and could expand a lot in the main story as a result.  

Dragon Age II is, in one overused word, epic. It may lack the grand story and openness of its predecessor, but it more than makes up for it with sharp writing and fast-paced combat. It’s an addictive game you won’t want to stop playing even after the credits roll.  

Pros: Dialogue system and character interactions are top notch; effective writing; fun, albeit simplified combat system; plenty of side quests 

Cons: Overarching story is weak and predictable; despite having a ton of content available, the game doesn’t feel as open as Origins; dungeons and environments are drab; disappointing ending

Managing Editor Graham Russell contributed to this review.

When you think Team17, you think of the Worms series, plain and simple. However, back in 2009, they released the first game in a planned downloadable trilogy reviving the early-’90s Alien Breed series. And here we are today with the PlayStation Network release of the third and final game, Alien Breed 3: Descent. It tries to emulate the most popular action/horror games but ultimately fails to do so. 

The game does have some things going for it. There is a myriad of modes and options available to the player, including multiplayer and the ability to play through the entire campaign in co-op (both online and off). While the multiplayer is hit or miss, the co-op is the best part of the experience; playing through the entirety of the campaign with a friend can make up for its dull and repetitive nature.

It’s a shame that the actual core of the experience is such a letdown. You can tell that the developers tried really hard to emulate the experience found in a series like Dead Space, but they can’t quite pull it off. The campaign features a nice variety of aliens to kill and weapons to kill them with, but it mostly relies on things we’ve seen before. There are sections where you’re outside, in space, relying on oxygen tanks and with minimalist sound design. Sound familiar?

The camera doesn’t help either. Instead of offering direct control of it with the right analog stick, you instead use that to aim your weapon. Not shoot your weapon, mind you, just aim it. If they were going to go that route, they might as well have made it a duel joystick shooter. Instead, there is a separate fire button and separate camera buttons, making controlling the camera a bit wonky when surrounded by enemies. Combine that with a selection of technical glitches and you have a somewhat buggy experience.

On top of that, the campaign is just not that fun. Getting from place to place isn’t confusing, just tedious, as the objectives are a bit of a pain. Most of them involve hitting a switch to hit another switch to go through a door to hit one final switch. And sometimes you get to the switch just to find out you need to hit one more switch you passed before you can hit that switch. Sounds fun, right?

The basic design of Alien Breed 3 seems to be fine and with a friend the campaign can be fun, but trying to play this game solo will test your patience. It’s a shame, because you often see glimmers of a great game in here, they are just covered up by some poor design choices and campaign structured less like an exciting top-down alien shooter and more like one giant fetch quest. 

Pros: Nice variety of modes; multiplayer and co-op are fun; good enemy and weapon variety

Cons: Campaign is full of tedious objectives and backtracking; camera can be troublesome at times; some technical issues and hiccups