Andrew Passafiume

Splatterhouse is a game series that most people are not too familiar with because the series was born on the long-forgotten Turbografx-16 console. They were known to horror fans as fun side-scrollers with a nice variety in enemies, level design, and a pretty fair difficulty. 

Fast-forward two decades later, and we have a remake of the 1988 arcade version of the original Splatterhouse. Namco hopes to recapture the violent magic of the first game and adapt it for today’s audience, and they do a fairly decent job of it.

The best thing about Splatterhouse is its unique look. The character models all look very impressive, and while the environments leave something to be desired, it all blends together rather well. In other words, everything will be covered in so much blood that it might all start looking the same after a while. That isn’t a bad thing though, as the game wants to be violent and succeeds at it wholeheartedly.

The problems with the presentation deal more with the technical hiccups and glitches. Monsters sometimes get caught in the walls or find themselves floating slightly above you. The game’s frame rate can take a serious hit during the more gruesome sections where you have eight or more enemies on screen and blood flying everywhere. Also, the camera never gets in the way, but it never wants to cooperate when you just want to take a look at your surroundings. Technical problems aside, the game functions pretty well.

The gameplay is what really matters here, and thankfully it’s functional and pretty fun. There is a nice variety in enemies and bosses, and the controls never seem to work against you, unlike other contemporary action games. The combat, while simplistic, is a lot of fun. It can be incredibly satisfying at times, although even during the less exciting sections I found myself having fun just taking out meager foes.

The problem? That’s about all there is to it. The game is simply a traditional brawler with lots of gore and a pretty ridiculous story. You can upgrade your character, but aside from health upgrades, much of it is unnecessary. Most battles typically feel the same, and there is usually never any real sense of danger unless you are being swarmed by enemies.

Despite these flaws, it still can be a very fun experience. The developers were never trying to make their game anything more than what Splatterhouse has always been: running around and killing monsters. The game still manages to be surprisingly fun despite its lack of depth. A nice bonus is the inclusion of the three original Splatterhouse games, which still hold up fairly well today.

Even those who enjoyed the original Splatterhouse titles might find this a bit underwhelming, despite the core gameplay being very functional and at times pretty fun. It’s not an amazing game by any stretch of the imagination, but for what it is, it works.

Pros: Very unique presentation; enjoyable voice acting; solid controls; the gameplay is pretty satisfying; the added bonus of the first three Splatterhouse games is nice

Cons: While some may enjoy more than others, the gameplay does tend to get a bit old pretty fast; long loading times; some glitches and framerate hiccupts

The Assassin’s Creed series is one that, while not perfect, has provided many very entertaining moments. Although the first game was flawed, the sequel managed to step above and beyond all expectations many people had for it. Assassin’s Creed: Brotherhood is the third installment in the highly successful series, and it adds some interesting twists on a very familiar formula. While it feels very similar to last year’s game, it still offers plenty of new things for veterans of the series while allowing new players to jump in and join the fun.

The story picks up literally a few seconds after Assassin’s Creed II ended, and continues with the first game’s protagonist, Ezio Auditore, just as he finds the mystical Apple of Eden. It isn’t long until all hell breaks loose and Ezio is faced against a new enemy, the Borgia, Templars who are once again after the Apple and will do anything to get it. Ezio’s story is strong, but not nearly as compelling as it was in the previous entry. Players also take control of Desmond once again as he attempts to locate where Ezio hid the Apple to retrieve it before the Templars discover its location. Desmond’s story isn’t as impactful as it was in the first two games, but it does give us an unexpected twist at the end of the story that nobody will see coming. The story as a whole is rather disappointing, with Ezio’s journey in particular ending as predictably as it started.

The game is gorgeous, and Rome is an absolutely incredible setting. While this is the only city available to you in the game, unlike the previous two, it is a lot larger and has a nice variety of areas to explore. While you do spend the majority of the game here, you often come across new and interesting landmarks to discover.

Not only is the city large in scope, the game has many things to do and collect. Opening your map at first can be quite overwhelming, as you will find many icons directing you towards story missions, side quests, collectibles, things to buy, and much more. The variety in this game is astounding, and completionists will be kept plenty busy doing every little thing this game has to offer. There are also challenges for combat and free running available, allowing you to hone your skills at both. 

You can recruit other assassins to aid you in your assignments at any time. Whenever you see an enemy, you can press LB and call one or two assassins to quickly execute the closest enemies near you and assist you in battle. You will be able to hire up to ten, and the more you have, the more that can help you during missions. Also, you will be able to send these recruits on separate assignments outside of Rome to gain experience and earn you money.

The gameplay is relatively similar otherwise. The free running remains exactly the same, so if you are familiar with how it worked in the last game you will be jumping across rooftops in no time. When it works, it really works, as you find yourself going from building to building with ease, able to outrun anybody. 

On the other hand, it can be rather touchy, with one wrong move veering you in the wrong direction and possibly making you jump right off of what you were climbing in the first place. When on particularly tall buildings or structures, this could mean the loss of a lot of life or even death. This has always been a problem with the series, and one that is rather love or hate; some think it’s absolutely perfect, while others often encounter these problems. The controls can be rather finicky at times too, often leading to missteps that can be very troublesome, especially during stealth missions.

Aside from these complaints, the campaign is very solid. The combat is still excellent, with new options opening up the combat to more strategy. You now can instantly kill enemies shortly after executing someone by simply pressing the attack button and holding the analog stick in the direction of an opponent. This works well, but it’s not something you can abuse as you will almost always find yourself surrounded by enemies eager to attack. 

Finally, there’s the multiplayer, the big new addition to the game. Surprisingly enough, it is a lot of fun and offers a nice alternative to the story driven single player. You are thrown into an environment and given a target to assassinate, and you must do so quickly before someone else gets to them. The key to it is to try and not appear as a human controlled character, which means to blend in as much as possible, as there will be other players trying to kill you as well.

The multiplayer is not deep, but it can be a blast to play with the right group of people. You really never know when someone will leap out of nowhere and strike as you try and track down your own target. Those looking for a fun alternative to the more popular multiplayer options out there, look no further than this.

While it is a much different experience than I expected, Assassin’s Creed: Brotherhood delivers. It not only offers a robust single player campaign, it gives us a multiplayer component that, while unnecessary, is still a lot of fun to play. Despite the complaints, this is easily the best Assassin’s Creed yet and a definite purchase for fans of the series. 

Pros: Rome is beautiful and very fun to explore; expanded combat options opens new strategies; massive amount of content; multiplayer is surprisingly fun

Cons: Free running still doesn’t work at times; disappointing story; controls can be finicky

 

Vanquish

November 21, 2010

With so many third-person cover-based shooters out there, you wouldn’t think that a Japanese developer would be the one to truly make something that feels both familiar and incredibly new. Platinum Games, the crazy team behind MadWorld and Bayonetta, returns with Vanquish, one of the most over-the-top shooters I have ever played. That said, it’s also one of the most stylistic and intense shooters around. 

The game plays rather majestically, which is a word I never thought I’d use to describe a shooter. It feels pretty basic at first, but your main character, Sam Gideon, has the ARS or Augmented Reality Suit. It allows him to do some pretty ridiculous things, such as power sliding and slowing down time (which also happens automatically when he is badly damaged). The drawback of the suit is when he does any of these things, he loses power, meaning he needs to wait a few seconds to recharge before he can do it again. 

All of this comes into play during Vanquish’s many fast and frenetic encounters with the enemy forces, a large variety of robots that are hellbent on making sure you don’t survive. The game, at its core, is your typical third-person shooter. But when you power slide into an enemy, kick him into a wall, and then proceed to jump and slow down time to shoot out another three robots nearby, you have something completely different and ultimately amazing.

The controls are precise and, with time, you will be able to pull of ridiculous things that allow you to take down multiple enemies at once. You can only carry three weapons at a time, but the game allows you multiple opportunities to switch between different weapons as you progress. And the more you pick up specific weapons, the more powerful they get. There are also upgrades scattered around that you can pick up that help with this as well. 

Vanquish is all about keeping up a good rhythm, and not in the music game sense. While you may find it comforting to take cover and pick off enemies from afar, which can be helpful in certain situations, doing your best to keep moving is the best way to keep Vanquish from getting stale rather quickly. It is often key to be moving around as much as possible and as quickly as possible, especially in the later areas where you are literally swarmed with enemies. The bosses you face lend well to these strategies you will develop over time. 

The thing that ties Vanquish together is the gorgeous look of the game. Everything looks so clean and the countless things going on during gameplay is impressive. While the voice acting is nothing special, and the story is rather forgettable, they never bog down the experience at all. Vanquish is a game that never relies heavily on story or cutscenes, and it benefits greatly from it. 

Vanquish is truly an accomplishment. It manages to make itself stand out among a crowded genre of Gears of War-clones thanks to the incredibly talented team over at Platinum. They know just how to make sure that their games, while resembling other titles, feel truly different and original. The one drawback is the short campaign length, but this is a game you will feel the need to replay countless times as you try to perfect your techniques. To call this a brilliant game would be an understatement. 

Pros: Tight (and precise) controls; stunning visuals; combat and shooting that sets itself apart from most shooters

Cons: The short game length might be a downside for some

 

It might be safe to say that the team behind Dragon Ball: Raging Blast 2 just stopped trying at some point. While the first Raging Blast wasn’t the worst game based on the wildly successful Dragon Ball franchise, it certainly wasn’t the best either. Raging Blast 2 is pretty much more of the same, minus content that actually made the first even a little worthwhile. 

Let’s get the good points out of the way first and foremost. The presentation is very well done. The game looks amazing, and the very flashy ultimate attacks performed by each character are incredibly well executed. While the first Raging Blast looked great as well, this game looks a bit more polished altogether. Environments are nice and simple, the interface as a whole is much cleaner, and the sound quality is probably the best you’ll find in a Dragon Ball game.

The controls work well, allowing you to perform the most basic attacks and the super and ultimate attacks with relative ease. There isn’t as much of a steep learning curve as there was in the first game, but I also found that I could really just button mash my way through a lot of the fights. There is no strategy or depth involved here. Any match, whether it is against an A.I. or human opponent, boils down to who can pull off their ultimate moves first. Everything else is as basic as it can get.

The camera is pretty troublesome. When battles get hectic, you will often find yourself fighting the camera more than your opponent. And this is where I get a sense of déjà-vu as I find that this problem was just as persistent here as it was in the original. Considering the team has added practically nothing really new to this game, you would think they would at least tighten up what is already present. 

The story mode is completely gone, as is any real trace of story in general. The two main single player modes are Galaxy Mode and Battle Zone, both of which are pretty similar. Galaxy Mode has you choosing a character and fighting a bunch of opponents in a row while unlocking completely pointless things like pictures from the anime. 

You can play through this mode with each character, but there is absolutely no reason to do so. There is no story here, just a bunch of battles poorly strung together. Battle Zone is basically the same thing, except it’s the same for every character you can select. You are allowed to customize your character and it will come into play in this mode, but customization is absolutely pointless and really adds nothing to the core gameplay. 

Online multiplayer is there and it works, but good luck trying to find anyone to play against. There is local multiplayer, a training mode, and some pretty helpful tutorials, but that about sums up everything in Raging Blast 2. The fact that this is being passed off as a full retail product is pretty bad when it doesn’t even contain half of the content from the first, but all of the problems. 

Raging Blast 2 is not a good game. It looks very nice, but at the same time it’s unfinished, shallow, and an insult to a series that many people love. This is nothing more than a cheap cash-in, a game that even the most diehard fans of the anime would scoff at. Avoid at all costs.

Pros: Gorgeous visuals; the game is functional, but nothing more

Cons: Awful camera; lackluster fighting system; not a lot of content or value found here; this is just more of the same from the first game, minus some content

 

DJ Hero 2

November 14, 2010

The original DJ Hero had a lot going for it, and it mostly succeeded at bringing a new kind of music game to the market. It set itself apart, despite a few flaws, and managed to bring some life back into the music game genre. DJ Hero 2 isn’t quite the breath of fresh air that the first game was, but it still has a lot going for it and manages to improve upon the original fairly well. 

The presentation has really remained generally the same from the original, although that is far from a bad thing. The look of the game is pretty basic, but it works, and the sound quality is excellent. The music selection itself is quite varied, mixing up the usual rap and techno songs with some nice alternatives as well. Ever wanted to hear Kanye West and Metallica remixed? Maybe not, but it’s done here and done very well. 

The gameplay has remained as solid as ever, but with some significant improvements. You still hit notes, scratch, and use the crossfader to switch between tracks just as before. In addition to being able to hold down notes now, there are now freestyle sections which allow you to tap, scratch or crossfade on the fly. It gives the player more freedom, and although it’s only during specific sections of songs, it still gives a better idea of how the “DJ” part in DJ Hero really works. 

The career mode, now called Empire Mode, has been completely overhauled for the better. No longer will you be navigating the same cluttered menus, as you can now access all of your career options in one place. The mode is what you would expect: you go through different locations playing mixes of increasing difficulty as you earn stars to unlock new locations, mixes, and gear for your playable character of choice. It’s nothing new, but it works.

Scattered throughout the career mode are DJ Battles, which offer a nice break from playing setlists of songs. You and your AI opponent compete in a “checkpoint battle” which amounts to who can do the best in each section of the specific mix. The one who wins the most checkpoints is declared the victor. It’s simple, but it works, despite the AI being pretty cheap at times. 

This mode is also available in multiplayer, along with many others. The multiplayer itself has been completely re-done for the best, offering six different ways to battle your friends both online and off. For the DJ Battles specifically, there are special mixes that you unlock throughout the career that you can replay with friends. There is also Star Battle (who can earn the most stars), Checkpoint (as explained above), and Streak (who can get the longest note streak).

It’s clear that DJ Hero 2 was made with multiplayer in mind first and foremost; it’s a lot of fun and way more enjoyable than the previous game’s very meager offerings. On top of these modes, you also can track your friends’ scores to try and beat them by sending them specific DJ challenges for each individual mix. It gives the player a lot of incentive to play the game online with friends, which is exactly the sort of thing this game needs.

One unnecessary addition to the multiplayer is the ability to sing (or rap) along with certain mixes. While you may be familiar with the individual songs, the mixes themselves are completely original and pretty hard to sing along with, especially on your first try. 

Unless you take the time to learn the rhythm of each mix, there is no point in this option. If the team at FreeStyleGames really wants to make this a game anyone can jump into, adding vocal support for these unorganized song mixes is not the way to go about doing this.

While DJ Hero 2 is not as amazingly innovative as its predecessor, it still manages to become the complete music game experience that the first should have been. A solid career mode, addictive multiplayer and a stellar list of original mixes make this a game that manages to surpass the original in every way. 

Pros: Varied list of catchy mixes; small, but significant gameplay refinements; free style sections add a lot of depth; completely new and addictive multiplayer; basic gameplay is still a blast

Cons: Opponent A.I. during DJ battles tends to be a bit cheap; “singing” is not the least bit enjoyable