Andrew Passafiume

Staff writer Andrew Passafiume shares his thoughts on five recent games you should play but probably missed. Do you agree with his selections? What are your under-the-radar favorites?

The Sky Crawlers: Innocent Aces (Wii)

This is a game that completely took me by surprise, and one that is relatively cheap now. Innocent Aces is the first and only game based on the Sky Crawlers anime, and it takes full advantage of the Wii’s motion controls, adding a new layer of depth to what could be just another flight combat game. 

Although you can use the Classic Controller, once you get accustomed to the motion controls, you will realize just how intuitive they can be. And with plenty of variety in the missions, lots to unlock, and a nice supporting cast of characters, this is one Wii game that is not worth missing. 

Fragile Dreams: Farewell Ruins of the Moon (Wii)

Fragile Dreams is an RPG at its core, but it is wrapped around in a post apocalyptic horror world full of ghouls and ghosts. Although Fragile Dreams is not a game for everyone, with a very bleak and sometimes incredibly depressing atmosphere and plenty of backtracking to be had, it has a lot going for it as well.  READ MORE

Transformers: War for Cybertron has been hyped up as one of the best, if not the best Transformers game. While this may be true, there is nothing in War for Cybertron that really puts it above what you may expect from a typical licensed game. It’s not bad, but it’s hard to deny just how generic it can be.

The first thing that struck me about War for Cybertron was the presentation. It has a very slick look to it, and at times I could swear it was even slightly cel-shaded. All of the Transformers look amazing, and the animations seem very fluid as well. Combine this with top notch voice acting and you have a game with a truly impressive presentation, despite the lack of visual variety in the level design. Sadly, when you actually start playing the game, you will realize that it is not more than meets the eye. 

The campaign follows both the Decepticons and the Autobots on Cybertron, their home world, before any of the events of the original cartoon take place on Earth. The game throws you right into the action, and unless you’re already familiar with the series, it will be hard to find yourself caring about anything that is happening. None of that matters when it’s all about giant robots blowing each other up, right? Well, there’s a bit of a problem with that too.

The campaign will allow you start as either the Decepticons or the Autobots, and from there you pick between three different Transformers depending on the mission. Each character represents one of four different classes in the game: leader, scientist, scout, and soldier. No matter which character you chose on either side, how they play will depend solely on their class. This works fine for multiplayer, but it’s a shame that there is a true lack of variety in how each character plays. 

The controls are excellent, for the most part, and they lend themselves well to the constant barrage of action going on during each mission. Aiming works well, there is a decent variety of weapons to pick up, and the vehicles feel solid despite the usually closed environment you find yourself in. You transform by clicking in the left stick on the 360 controller, which seems okay at first, but during very hectic combat sequences it can be a bit difficult to do it as smoothly as you might like. 

The vehicles themselves are never truly used that often during gameplay, unless you are playing as a character that can turn into a jet. The problem with flying is it’s not exactly flying, it’s more like hovering. I’m not entirely sure if this is due to how claustrophobic the environments are, but air battles are never as intense as you might expect. You find yourself and your opponents hovering around fairly slowly, trying to shoot each other; this turns what could be an excellent part of the game into something rather dull. 

The A.I. for both your teammates and the enemies are very dull, and it does not help the repetitive action of the game at all. Co-op definitely helps, as you can bring in two of your friends to play the campaign alongside you, but that seems the make the game incredibly easy, even on the highest difficulty settings. 

The best part of co-op, however, is Escalation mode, which pits you and your friends against waves upon waves of enemies to survive for as long as possible (similar to Horde Mode in Gears of War 2). Although playing that mode only helped me realize just how dull the campaign was in comparison.

The main problem with War for Cybertron’s single player campaign is, no matter what side you are playing, you end up facing off against waves and waves of generic drones. The more you play, the less it feels like a Transformers game and more like a bland third person shooter. You would hope for something more to split the two sides of the story apart, gameplay wise, but there is practically nothing aside from the occasional boss fight during the Autobot campaign, all of which are incredibly tedious.

Multiplayer is the real reason to play War for Cybertron, as it truly takes the class based system established in the single player and puts it to good use. Soldiers are the tank characters that can take and deal a lot of damage, Scientists can snipe and repair allies, Scouts rely on speed and stealth, and Leaders help out allies by giving out upgrades. All four classes, if played correctly, can add a lot of strategy to the game. 

As with the single player, the multiplayer plays a bit like any other third person shooter with some slight changes that try to make it stand out, but never really work. There is a real lack of variety in the maps, and despite a sizeable amount of game modes available, none of them feel specifically Transformers-based. However, the multiplayer is still a blast to play and really makes this game worth trying out, despite how boring the campaign can be. 

Aside from a fun, albeit standard multiplayer, and some interesting ideas, Transformers: War for Cybertron is nothing more than a slightly above average third person shooter. It will not earn the series any new fans, and only die hard Transformers lovers will appreciate the story presented here.  

Pros: Impressive presentation; solid controls; multiplayer is pretty fun and lends itself well to class based gameplay

Cons: Bland single player that lacks any variety; terrible A.I.; vehicle battles are less exciting that they should be

 

Very few developers go back to an already finished series to make a new game, especially after rebooting said series to take it into an entirely new direction. 2008’s Prince of Persia was a love or hate kind of game, but it did sell well enough to warrant a sequel. What do we get instead? Prince of Persia: The Forgotten Sands, a game that returns us to the Sands of Time “trilogy” once again. Although this game is technically a movie tie-in, it is not based on the Sands of Time film. It is, however, an enjoyable game that has plenty of fun moments, but does not live up to that original trilogy. 

The presentation in Forgotten Sands is solid, bringing us back to the time when the Prince and his world were not cel-shaded. The opening cutscene is gorgeous, but from there we basically get rather standard graphics some with neat effects. The Prince himself has had a re-design, and he looks…ugly, to say the very least. Sound design is good, and the voice acting definitely lives up to the standards you would expect from the series. The game’s presentation may be lacking compared to some modern games, but that does not make it bad by any means. 

The story manages to do a decent enough job filling the gap between 2003’s Sands of Time and 2004’s Warrior Within. At the very least, you will get a good enough idea of why the Prince became such a huge Godsmack fan. It’s nothing amazing, but it is definitely very reminiscent of Sands of Time; they even re-cast Yuri Lowenthal as the Prince, which goes to show the team cared about bringing the player back into that series. The Prince’s dialogue is as witty and enjoyable as it was in Sands of Time.

The gameplay is both excellent, meeting the standard of what you would expect from a Prince of Persia title, and sometimes rather monotonous. The platforming and puzzle solving sections are excellent, and the developers continue to find a way to make running along walls and avoiding traps new and exciting every time. The combat, on the other hand, is pretty simplistic and not terribly fun. It’s not bad, but considering how much combat there is in the game, it could have been a lot better.

In terms of the platforming, the Prince gets a couple of new powers as well as the classic rewinding time mechanic from the previous games. One new power you get is the ability to freeze water. It seems silly, but this new power is actually really cool and it allows for plenty of neat gameplay changes in the platforming. 

They do have to allow for some incredibly convenient things to happen in the environment for this power to be truly effective. Yes, there happens to be drains pouring out water at equal distance from each other. And yes, using these streams of water leads the Prince to exactly where he needs to go next. I know it was necessary, and it’s really hard to question anything in this series at this point when the main mechanic is about reversing time, but it does leave me scratching my head. 

The puzzle solving elements are all well done, and while the majority of them are not particularly challenging, they do use the Prince’s skills and powers in very unique ways every time. The platforming and puzzles are the reason you would play a Prince of Persia game, although the series has never been known for its compelling combat. Forgotten Sands is no exception, and despite a decent variety of enemies, you won’t be particularly enthralled by the waves of enemies you will find yourself facing off against.

There are new powers related to combat as well, four to be precise. A stone armor power that makes you invincible for a certain period of time, a whirlwind power that knocks all of your enemies down, and fire and ice powers that add…well, fire and ice to your attacks. The fire and ice powers are rather useless, but the whirlwind can be handy when surrounded, and the stone power is always useful. 

It’s a shame that, aside from the stone armor, you rarely find yourself using the others. That particular power just makes the game too easy, since you become invincible for a limited amount of time. You also gain experience from defeating enemies, so you can increase your health and your abilities using a rather limited skill tree system. You will never find yourself upgrading any of your powers except for the stone armor, and even that really never needs upgrading. And with constant checkpoints, you’ll be hard pressed to find any real challenge in the game, even on the highest difficulty setting. 

As always, Ubisoft Montreal has nailed the controls perfectly. You are given many different gameplay mechanics to mess around with this time around, and later on you will find yourself relying on many of them at once. This all works wonderfully together, with a control scheme that will feel very familiar to those who have played previous games in the series. The camera, on the other hand, seems to have a mind of its own at times, especially during combat. 

One last downer this game presents: the numerous technical hiccups and glitches, some of which will cause you to die inexplicably (even during cutscenes) or just cause the Prince to get caught in walls or the ground. These problems do indicate a clear lack of polish that would have done this game well if it was not inevitably rushed out to be released in time for the movie. 

If you can look past the middling combat, some questionable gameplay additions, and various technical issues, The Forgotten Sands is an enjoyable entry in the Prince of Persia series that will please fans of the Sands of Time trilogy. This is a title that is at least worth a rental for those looking to spend once last weekend with the Sands of Time series.  

Pros: Amazing platforming sections; solid controls; very clever puzzles; new powers add a lot to the gameplay

Cons: Combat is too simplistic; some new abilities are useless; wonky camera; odd technical issues and glitches

 

Blur

June 9, 2010

Blur has been advertised as the “kart racer for adults” and has often been compared to Mario Kart since it was first shown off at E3 2009. Although this game has a kart racing vibe going for it, it definitely is a lot more than that. What you actually have here is an arcade racing title that plays a lot like Ridge Racer, Burnout, or Bizarre Creations’ other…creation, Project Gotham Racing, but with power ups added in just for good measure. And the result is a racing game like no other, and one of the best to come around in quite some time.

Presentation wise, the game may not be as strong as most racing offerings, but what it does give you is a very solid frame rate and tons of destructibility on screen at once. Everything may not look as polished as other racers, like Split/Second, but it still gets the job done. The audio, on the other hand, is fantastic, and you can truly hear each and every crash, explosion, and power up use. The fantastic sound design only further adds to the madness that is going on during races.

Despite comparing Blur to Bizarre’s first major racing series, Project Gotham Racing, this game is definitely a lot less simulation and more arcade styled. The only comparison between the two is how the cars all handle, and how the basic controls work. If you’ve played Project Gotham Racing before, you’ll get the hang of Blur’s mechanics in a matter of seconds. 

Even if you have no experience with that series, Blur’s control scheme is simple enough that anyone can jump in and play. It is a different experience than Mario Kart, but it has the same simple “jump in and play” mechanics that makes is that much more enjoyable. And with 55+ cars to unlock, all handling differently, there is certainly a lot of variety for those who are better versed in the ways of racing games. 

The single player campaign is solid, albeit a bit frustrating. There are nine different rivals to face off against, and each with a different set of events and goals to meet before facing off against them. After you complete all of goals in that set of events, you get to do a one-on-one race against the rival. This is definitely a good way to introduce everyone to the game’s mechanics, and it gives the player an idea of how each event is set up.

On the downside, the single player has an uneven difficulty, a true lack of variety, and brutal rubber band A.I. that can really kill your enjoyment of the game. Trying to make my way through all of the events in the single player is something that even racing game veterans will pull their hair out trying to finish. It gets to a point where it just is not fun anymore, and it becomes more and more frustrating with each event you pass. 

There is, however, one thing that truly saves Blur from being a disappointment, and that is the multiplayer. Multiplayer in this game is some of the most incredibly satisfying fun I have had playing online in quite some time. This is definitely where the game draws most people in, and I can safely say without a doubt is what makes Blur one of the best racing experiences around. 

The multiplayer has plenty of depth to it too, surprisingly enough. You rank up as you play online, and as you rank up you unlock new cars, new modifications for your cars, and new modes to play online. It’s the perfect “just one more race” experience that will almost beg you to keep coming back for more. The game will often dangle new cars, modes, and car mods in front of you whenever you are about to rank up, making the urge to keep playing even stronger. 

The best part is, even if you fail to win races you will still earn plenty of experience based on how well (or how frequently) you use power ups, among many other things. There are many ways to rank up in Blur, and you may find yourself gaining more experience than those who win every race at times. It’s very rewarding, no matter what kind of gamer you are, and that is what truly makes the game that much more enjoyable for everyone. 

Blur is an incredible experience, barring that you mainly stick to the multiplayer. It’s usually hard for someone like me to recommend a game with such a weak single player component, but the multiplayer experience makes the price tag for this game well worth it, especially if you are a racing game fan. If you are still on the fence, try it out, but I guarantee this is one game that you will be hard pressed to stop playing anytime soon.

Pros: Large variety of modes; solid controls and mechanics; power ups are fun and none feel unnecessary; amazingly fun and surprisingly deep multiplayer

Cons: Single player is pretty poor due to inconsistent difficulty, lack of variety, and completely brutal rubber band A.I. 

 

Let’s get one thing straight right away: Alan Wake is an action game, a third person shooter even. The game follows a rather basic gameplay formula and, aside from a few key moments, it sticks to that formula. However, the formula works wonders, and the game delivers some very tense and atmospheric moments. In short: Alan Wake is a game that will make you paranoid, but you’ll love every second of it.

Alan Wake is an author who has recently found himself with writer’s block while beginning to work on his new novel. He and his wife, Alice, decide to take a little vacation to a little town known as Bright Falls. Once he gets there, he loses his wife and wakes up in his nearly destroyed car a week after he remembers arriving at the sleepy town. Soon enough, he finds himself battling with the Taken, enemies that are literally shielded by darkness, and also pages from a manuscript he does not remember writing. 

The story of Alan Wake is excellently told, and while the ending may leave some scratching their heads, the entire story is fantastic. Alan Wake’s narrative throughout the entire game feels like it comes straight out of one of his own horror novels, and the manuscript pages both narrate what’s about to happen and give background on certain characters or events. Along with a strong supporting cast and plenty of twists, Alan Wake delivers one of the best stories of the year.

The presentation is something special as well. The game is told in “episodes” and each of the six episodes each feels like they are from some kind of TV show. It all works well and makes each of the individual episodes that much more replayable on their own. The game itself looks amazing, especially during the nighttime scenes. No game does foreboding, dark, and creepy forests better than Alan Wake. The voice acting and sound design are top notch as well, with believable performances and plenty of spooky sounds. The enemies themselves sound ridiculous, but it fits right in with the somewhat overwrought nature of the narration. 

As I said earlier, this is an action game first and foremost, and it definitely does not disappoint in that regard. You are forced to use your trusty flashlight to burn the shadows off of the enemies before they become vulnerable, and from that point on, you have a nice array of weapons to finish the job. The revolver is your basic weapon, but later on you get shotguns and hunting rifles to mess around with. There is also a flare gun, which acts as a rocket launcher and, when shot at a group of enemies, will clear them out very quickly.

On top of those weapons you also get standard flares to help keep the enemies away from you as well as flash grenades, which act as…well, grenades. Eventually, all of these tools and weapons become very handy when, later on in the game, enemies become numerous and begin to swarm you more frequently. There are key moments where you are isolated to one specific spot, forced to either survive or protect a person or thing. These are some of the best moments of the game and they keep you on the edge of your seat the entire time. And with solid controls, all of this comes together to create a very compelling action game with plenty of scary moments.

When I said this game will make you paranoid, I mean it. You will often find yourself catching the glimpse of something at the corner of the screen, thinking it is an enemy, but realizing it is just a tree. Although this paranoia is for good reason, as enemies will often appear and sneak right up to you without making a sound. And however dark the forests may seem, you will never find yourself lost as the game is rather linear. This does work well for the story the developers are trying to tell, and I feel with a more open world, a lot of that excellent narrative would have gotten lost. 

The downside to the enemies is there is a true lack of variety. You get your standard enemies, which are basically humans that have become Taken, and there are two upgraded versions of them (one that is stronger and one that is faster). There are also possessed crows that attack you in swarms, and finally objects that become possessed and must be defeated by shining your light on them. The lack of variety makes the game feel a little stale by the end, but at the 8-10 hour length, it never overstays its welcome.

Finally, there are plenty of collectibles in the game that will keep you coming back to specific episodes. Outside of the many manuscript pages you can find, there are also 100 coffee canisters that are scattered around the different levels, and a lot of them can be tricky to find. And then there are the fake radio and TV broadcasts, both of which are very entertaining. The fake TV series in the game is an homage to The Twilight Zone, and these mini-episodes do not disappoint. 

Alan Wake is a one of the year’s best releases, and the best action horror game since 2007’s Dead Space. This game pieces together excellent action elements with some truly scary sequences and wraps it all up in a narrative and story that puts it above and beyond most game releases this year. Was Alan Wake worth the long wait? Yes, yes it was. 

Pros: Amazing atmosphere; solid writing and gripping story; excellent controls and truly compelling gameplay; fake TV and radio shows are entertaining; plenty of collectibles to find

Cons: Lack of enemy variety