Assassin’s Creed is one of the most inconsistently amazing and frustrating franchises of the past five years. It utilizes immense creativity and takes us on journeys we rarely experience in other games, yet does so covered in the annoyances that seem to coat most triple-A games these days. Needless to say, it’s a mess of a franchise, but one with an unparalleled amount of potential.
Andrew Passafiume
Due to the popularity of the recent Persona games, specifically Persona 3 and 4, we’ve seen a good number of spin-off titles released featuring both casts. If you find yourself interested in these two groups of characters interacting and aren’t particularly fond of fighting games, you’re in luck: Persona Q: Shadow of the Labyrinth is finally here.
Featuring every character you know and love from both titles and gameplay reminiscent of the Etrian Odyssey series, Persona Q seems to appeal only to a very specific audience, but one that will find plenty to keep them busy.
It can be easy to forget how tough telling a compelling story in a video game can be. Some games do it brilliantly, like last year’s Brothers: A Tale of Two Sons, but others tend to struggle. Sometimes telling a story within an interactive medium requires sacrificing some of the gameplay in order for the narrative to stand front and center. Kan Gao, the creator of one of my favorite games, To the Moon, fully understands this. No one will call it a masterwork of game design, but few can deny the impact of its story.
In lieu of a proper review, I thought I would take the time to talk about Kan Gao’s latest title, A Bird Story. Although it features no dialogue and is a lighter story than To the Moon, it’s a yet another prime example of finely-crafted interactive fiction.
Another year, another Call of Duty. After last year’s release, Ghosts, disappointed just about everyone, it can be easy to see why some might be wary about the future of the franchise. No one will deny even the most lackluster titles in the series are still competent, but with diminishing returns beginning to set in, many are skeptical we’ll see any new groundbreaking changes with the latest entry, Advanced Warfare. It may not set the world on fire, but there is something to be said about newcomer Sledgehammer Games’ attempt to breathe new life into the franchise.
If there’s anything Insomniac Games, the studio behind the Ratchet and Clank series, is known for, it’s bringing together a handful of small, yet vital mechanics to create slick and entertaining package. While its last major release, Fuse, fell short of almost everyone’s expectations due to its lack of, well, everything that makes an Insomniac game stand out, the same can’t be said of Sunset Overdrive. It’s a breath of fresh air from a studio that seemed to be losing its way. READ MORE