Andrew Passafiume

ngp_wolfenstein

A recent trend in the industry, specifically in action games, has been masterfully blending action and stealth to make for an excellent combo. Titles like Crysis, Metro: Last Light and even Dishonored have managed to make both play styles feel just right. No matter what your preference is, you’ll most likely find something to like about these titles. The recently released Wolfenstein: The New Order might be the best example, providing you with only a few options but polishing those options up to a mirror sheen. READ MORE

sherlockholmesCP2

Sherlock Holmes, the eccentric detective and one of the most iconic fictional characters, has seen a number of attempts at franchises based on his escapades, but few stand out as worthwhile. Frogwares’ series of titles is the most recent, delivering a more authentic Sherlock Holmes experience. Most of these titles are riddled with problems, and although each game has gotten better than the last, it was typically hard to recommend them. Understand my surprise when the newest game, Sherlock Holmes: Crimes and Punishments, exceeds all expectations. READ MORE

Destiny_20140914173837

After stepping away from Halo’s immense shadow, Bungie is back with a brand new franchise that isn’t too dissimilar from the series that made it the studio you know today. Destiny, an online-only first-person shooter (with some light RPG/MMO elements), is attempting to take the lessons learned from Halo and bring them to a genre hybrid that, at first glance, seems epic in scale. What you get out of Destiny will be different depending on what you are looking for, but whatever it is will undoubtedly be bundled with the feeling of lost potential.

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ngp_walkingdeadS2

Editor’s note: The following contains spoilers for the second season of Telltale’s The Walking Dead.

I wrote about the first season of Telltale’s The Walking Dead a little more than a year ago, covering exactly why the choices in that game matter despite how little impact they might have on the overall story. It was a near-perfect execution of choice in games, simply because it didn’t throw in your face how “important” or “world-changing” your decisions were. Often, it would simply ignore them right before your very eyes. Despite that, those decisions still lingered, and turned just another zombie story into something unique.

It ultimately created a sense of trust between the writers and those who experience that story. Unfortunately, The Walking Dead: Season Two violates that trust in the worst ways possible.

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counterspy1

Stealth games have gone through somewhat of a renaissance as of late, augmenting traditionally rigid mechanics you associate with the genre for something more forgiving. This is a way to introduce the genre to new players without alienating the veterans, and it doesn’t seem to be going away anytime soon. CounterSpy continues this new traditional in style, with randomly generated side-scrolling levels and a focus on maintaining the balance between pure stealth and action. READ MORE