I’m a big racing gamer, but even I can admit that there are too many racers out there that play almost identically to one another. So when I got [i]Test Drive Unlimited[/i], I was halfway expecting another game along the lines of [i]Project Gotham Racing 3[/i]. However, I ended up actually being pleasantly surprised at some new ideas that make [i]Unlimited[/i] stand out from other games in the Test Drive series and other racers in general. Unfortunately, while some inventive new ideas make [i]Test Drive Unlimited[/i] stand out from the crowd, some of the standard racing elements aren’t presented as well as in other games which keeps the game from reaching its prime. If you’re a racing fan who values online integration in your racers, though, then you will be far from disappointed.
On the surface, [i]Unlimited[/i] doesn’t seem very much different from many of the other racing titles saturating the market. The game does attempt to incorporate a story into the game play, although it’s pretty much just a thing to explain why you’ve come to Hawaii to drive around in super cars. After choosing from a group of different characters (whom you’ll be able to alter in appearance later on), you board a plane heading for the island of Oahu, dreaming of super cars and gasoline. Once you get there, you’re taken through a tutorial where you first buy a place to live and then a brand new car to tour Oahu with. Outside of all this, there doesn’t seem to be an inherit goal to be had, other than making sacks of money by winning races. It isn’t that uncommon for a racer to lack any sort of story, but sometimes you might wonder just what you’re doing driving supermodels around the city to earn a coupon so you can buy clothes.
The thing that sets the game apart from the likes of [i]Project Gotham Racing[/i] or [i]Gran Turismo[/i] is that as soon as you’re done with the tutorial, you’re thrust out into the open road with hundreds of other players driving around the island online. In what the game calls M.O.O.R. (Massively Open Online Racing), you drive around in a persistent online world with other players, allowing you to interact with other drivers. Of course for bandwidth reasons, not every single player shows up for you, but instead the game finds the closest eight players to your location and calculates which ones show up based on the class of your car. Even with its limitations, though, this addition creates a very realistic interpretation of a car community and is definitely the biggest selling point of [i]Test Drive Unlimited[/i].
With the M.O.O.R function, multiplayer is a big drawing point for [i]Unlimited[/i]. Aside from interacting with other players on the road, you’re also able to play designated online races against other people, join clubs that race against other clubs, try player created challenges, and even create challenges yourself. [i]Unlimited[/i] is truly a very community friendly game. You’re even able to challenge other players to individual street races by flashing your brights at them. The fact is that if you’re looking for a racing game that incorporates online multiplayer and establishes a community between other players, [i]Unlimited[/i] is probably your best bet on the Xbox 360.
For all the praise that [i]Unlimited[/i]’s online functions get, however, it is obvious that the game’s single-player attributes were put on the far back burner. The game just isn’t very compelling playing offline, because not only do you have no interaction with any other people, but the A.I. is pretty terrible when you play races offline. Computer racers are very prone to running off the road, even if there isn’t a very sharp turn ahead (or a turn at all for that matter). Generally, you might have a tough time with one of the racers while all the others run off the road or get left behind. It also doesn’t help that the game doesn’t seem to compensate for any tuning modifications you make to your car, so if you’ve added on the best tuning kit, you’ll probably leave every single one of the computers eating your long-settled dust. Needless to say, you’re missing out on a lot if you don’t have Xbox Live Gold.
Another thing to note about [i]Test Drive Unlimited[/i] is the huge island of Oahu you’re able to explore. You could easily say that [i]Unlimited[/i] is like the [i]Oblivion[/i] of racing games. Oahu is made up of hundreds of miles of road to explore, and driving twenty miles to some location actually feels like driving twenty miles. According to the talk, the island is actually modeled right down from the actual island of Oahu, although many recognizable landmarks have been taken out for some reason. Still, it’s a pretty big achievement and increases the relaxing feel of driving through the Hawaiian countryside. Another thing to note is that even with other players inhabiting the world, traffic and police cars still exist and add to the challenge of racing other players.
Unfortunately, [i]Unlimited[/i] isn’t without its problems. It’s worth mentioning again that there isn’t really any kind of goal to work towards, aside from gaining up ranks to unlock tougher, more lucrative races. The game pretty much incorporates its Xbox Live achievements straight into the game as goals to work towards, so if you’re not that big on collecting achievement points, [i]Unlimited[/i] might seem like a bit of a time-waster. The controls of the cars can also be a little hard to get used to, and although I’ve had little trouble adapting, I’ve heard of some people putting the game down because they couldn’t stop peeling out.
Another criticism I have with the game is that the customization features seem very weak. You’re given the options to tune up your car (usually with three different tuning packages), but it would have been nice if they had gone more in-depth with the tuning mechanics and allowed you to buy individual elements for your cars rather than the incredibly expensive packages. It would have also been nice to see some exterior customization such as body kits or spoilers. I’m far from one of those people that usually require car customization in racing games, but with the heavy online community aspects of [i]Unlimited[/i], it seems like a missed opportunity that the developers neglected this area.
The graphics in the game are just about as great as those seen in PGR3. Cars are beautifully smooth and shiny, and the wilderness of the island of Oahu looks great. The same can’t be said for the character models, which look very rough compared to the beautiful appearance of everything else. Like PGR3, the interior of the cars have also been constructed right down from their real-life counterparts, and with the ability to look around inside your car, they look terrific. The same goes for the engine revs and shifting sounds given off by the cars, which have been recorded right out of the actual cars. My only complaint in the sound department is aimed at the characters once again, who just sound ridiculously awkward when speaking to you.
[i]Test Drive Unlimited[/i] may not hit all of the racing notes correctly, but its innovative ideas compensate for the oversights. People without Xbox Live Gold will probably want to pass on the game since they are missing out on a huge part of [i]Unlimited[/i]’s appeal, and there may be some that are disappointed by the lack of any sort of real objectives. However, those looking for some of the best online integration in an Xbox 360 title would do well to look to [i]Test Drive Unlimited[/i]. It also doesn’t hurt that the game carries a fairly friendly $40.00 price tag.