Chris Rasco

Each new Pokemon game that is released comes with a tiny bit of Pokemania. With the release of HeartGold and SoulSilver, I figured we could celebrate a little bit too! We will do that the way we usually do… by giving away a copy of SoulSilver!

The rules are simple:

  • You have to be 18+ and reside in the US or Canada
  • 1 entry is awarded for posting in the comments and telling me why you should get the game
  • 1 entry is awarded for following us and RTing the link back to this post (Watch for the official tweet coming from @SnackbarGames)
  • I’ll draw a random winner next Tuesday (3/30/2010) and post their name to our official Twitter stream.

That’s all there is to it! Good luck everyone!

Since the first day I got my Wii, I’ve been searching for the perfect recharging station and I’ve finally found it. Energizer’s new Flat Panel Induction Charging Systems are the perfect mix of simplicity, ease of use, and cool technology. Let me tell you why this simple device is the last charging solution you’ll ever buy for your Wii Remotes. 

Just about every charging system to date, required that you remove the default battery cover on your Wii Remote and replace it with a new one that may or may not have had the battery built in. These covers allowed the rechargeable battery packs to make direct contact with their charging stations. Initially, there was nothing wrong with this solution. It wasn’t until Nintendo introduced the silicon sleeves for the Wii Remotes that these direct contact charging solutions became a huge pain. Removing the silicon sleeve just to charge the remote almost negated any positives of actually using a recharging technology.

Some gamers opted to just play without these strange looking sleeves to continue to utilize their existing rechargers. Nintendo threw us all another curve ball by launching the Wii Motion Plus complete with an extended version of the original silicon sleeve. In theory, you could opt to remove this sleeve as well, but with the new charging solution from Energizer there is no need.

Before we talk about the Energizer product, it’s worth mentioning that a charger launched in Japan that utilized induction charging technology and allowed you to charge a pair of Wii Remotes sitting next to a charging station. The charging station itself was kind of an eye-sore and was very costly at over $75 to import. The induction technology it used was incredible though. You could just place your remote near the base and the remotes charged.

Enter Energizer and the Flat Panel Induction Charging System (FPICS). The FPICS comes in both a 2 remote and 4 remote variety and included in the package is the actual charging base and a battery pack for each remote. The battery pack is also a replacement battery cover for the remote that features a pass through button for re-syncing your remote with your Wii, a nice addition. The charging base is a sleek black panel with a silver trim that you can place anywhere you want and features a slim wall plug that should only take one plug on most power strips.

When it comes to actually charging your remotes, you simply place them on the charging panel and the remotes will slide into place thanks to a built in magnet. This keeps your remote in ideal charging position and also prevents them from accidentally being bumped out of place. A helpful red or green light comes on to indicate the charging status and unlike some charging stations, no lights are on when the charger is unused.

The initial charge takes a few hours and the battery life was more than adequate. We have been using the batteries for more than a month and not once have we run out of battery in the middle of a game. It should be noted that this is with kids that just about never remember to place the remotes back on the charging panel.

For casual gamers, the $29.99 and $49.99 price tag for the 2 and 4 remote charging systems respectively may be a little steep compared with buying new batteries as necessary. For anyone else looking for a charging solution for their Wii, this is the product you want to buy. I’ve been so happy with it that I’ve been recommending it to my friends and family.

 

Win My Copy: Bioshock 2

February 23, 2010

There aren’t many things I enjoy more than giving games away to our readers. This week I’ve got a copy of Bioshock 2 for Xbox 360 that I’m ready to send to one lucky reader. The rules are simple, you have to be 18 and live in the US or Canada. To enter, just make a post in the comments telling me why you deserve the game. I’ll announce the winner on our Twitter feed (@SnackbarGames) Monday morning (March 2nd).

To spice things up, if you Retweet the link to this story, I’ll enter you a second time. Easy enough? Ready, set, go!

It is the eleventy-seventh anniversary (117th for us normal people) of the Krusty Krab and Spongebob has been entrusted with the secret formula of the Krabby Patty. In typical Spongebob fashion, he loses the formula and must journey through his memories in hopes of finding the all important Krabby Patty formula.

Spongebob’s Truth or Square is based on the TV episode of the same name and is a pure action-adventure game. You take on the role of Spongebob as he makes his way through one of the more bizarre collections of levels that I can recall. Truth or Square is the first full release title in the franchise to land on the Xbox 360.

Truth or Square’s main hub is Spongebob’s pineapple where you can select a level to play, view bonus costumes available for purchase, view concept art, and change options or enter game cheats. 

Story mode features a full 3D environment, complete with a lackluster camera that sometimes seems to be trying to intentionally irritate you. The camera is controlled by the right thumb stick, but has limitations that keep it from being optimal in certain areas. 

Controls are what you would expect with jump, attack, etc. assigned to the face buttons. Combat is enhanced by the availability of special abilities such as the Patrick Pow Powerup that has Patrick appear with a large mallet that he continually smashes into the ground destroying everything and anyone in its path. Other powerups include Spongebuff, the Sandy Spin Powerup and many more. The end of each level features a boss battle that sometimes could be quite difficult, mostly because it was unclear how to actually defeat the boss. Luckily the game features pop-up hints to guide you.

As annoying as the camera is, Truth or Square is quite a fun game with a pretty long story. The graphics are pretty standard fare and looked good in HD. The sound got to be a little grating, although I would attribute that to Spongebob’s voice being annoying and not a real issue with the game.

Sadly, there isn’t really much more to say about this game. It’s a pretty generic adventure game that you’ve probably played before with different characters and different enemies. The game is budget-priced at $39.99, so fans of Spongebob are potentially getting a great deal. With that said, I don’t know that it’s worth the full price, so we recommend you wait until it drops a little. If you can’t wait for the price to drop, take comfort in knowing that it’s a least a fun game to play.

ESRB: E for Cartoon Violence and Comic Mischief 

Pros: $40 pricetag.

Cons: Spongebob’s voice. The camera.

Plays Like: Every other 3D adventure game with camera issues

 

Astro Boy has a long history that stretches back to the early 1950s in Japan where it debuted in manga form with a television series not long after. Most recently, the property saw a silver screen release with an accompanying video game that is loosely based on the original storyline.

Being a complete newcomer to the Astro Boy story line, I was surprised to find just how much of a departure the most recent version was from the original story. The story takes place in Metro City and takes us on a journey where a great scientific discovery with the capturing of the blue and red cores of The Fifth Element. Along the way, the son of one of the scientists is killed in a terrible accident and, in an effort to bring back his son, Astro Boy is created. Walking, talking, and acting like the boy he was modeled after, Astro Boy is ultimately rejected by his creator. The story continues as Astro Boy seeks to find his place in the world.

The video game, while sharing a very similar story to the movie, included settings and areas that didn’t directly appear in the film. It was close enough that it complimented the movie quite well from a plot and story standpoint.

Upon beginning your game you are given an option to select the control scheme you’d like to use: Standard or Motion. The two control schemes differ very little and ultimately I preferred the Standard control scheme even if the 2 affected actions utilized buttons that weren’t the easiest to use in-game.

Astro Boy features a nice “2.5-D” graphics system that shmup fans will find familiar. Much of Astro Boy plays just like a side-scrolling shooter, but there’s some action/adventure in the mix. The graphics were definitely not as crisp as I would have preferred, but were acceptable.

There are 2 gameplay options available in Astro Boy: Story and Arena. Story mode allows either a single player or 2 player cooperative play. This mode wasn’t terribly long, but was adequate given the price. The Arena mode pits Astro Boy up against wave after wave of enemies. After defeating the hordes of bad robots, your score is tallied and added to the high score list. Arena has ground and sky levels and features 1 or 2-player support with several difficulty levels.

My initial thoughts were that the controls felt very stiff and clunky, and I really didn’t enjoy anything about the game. I did revisit it with my kids and had a much better experience the second time around. We’ve played it both in single player and co-op several times since completing it, and it ended up being quite an enjoyable experience.

Astro Boy isn’t a blockbuster title, but it doesn’t pretend to be. It’s a movie tie in game that does a good job of extending the theatrical experience while delivering decent gameplay that is suitable for a wide variety of gamers; my five-year-old played through several levels on his own. It definitely falls short in the graphics department, but in the end it delivers a quality experience. If you’ve got little ones that liked the Astro Boy movie it’s a no brainer, but for most it’ll fall into the budget title realm.

ESRB: E10+ for Fantasy Violence and Violence fictive. It’s your usual action adventure fighting.

Pros: Fun to play. Easy for the kids to enjoy.

Cons: Graphics are not great. Story was somewhat short.

Plays Like: Standard side-scrolling adventure game with a little schmup mixed in there.