Chris Rasco

Editor-in-Chief Chris Rasco got into Microsoft’s dashboard update preview. The update includes upgrades to the Zune Music and Netflix apps, as well as the new ESPN3 service. Here are his impressions of the new features.

In preparation for the upcoming launch of Kinect, Microsoft launched a new Xbox Live Update Preview Program this week. Despite the fancy name, this is really just a limited beta launch of the upcoming Xbox 360 Dashboard. This Dashboard update includes a long awaited upgrade of the Netflix streaming app, a new Zune streaming service, ESPN3 support, and of course support for Kinect. 

Along with new features, the UI has been slightly tweaked to remove some of the round edges and flatten the navigation. I suspect this is largely to accommodate the natural motion navigation that Kinect will provide next month. The tweaks are subtle but noticeable and I quite like the shift to straight lines and corners. It gives the whole UI a new feel without a drastic change. I’m also quite glad that we don’t have that slightly angled perspective navigation anymore as it has been replaced by a more traditional flat side to side navigation.  READ MORE

Rocketeer

October 3, 2010

Described as an extreme physics puzzler, Rocketeer is a brand new game from Wired Developments. In it, you are tasked with safely navigating your rocket, and dangling Rocketeer, through the harsh depths of outer space. Standing in your way are obstacles including planets of varying size and type, proximity mines, asteroid fields, and laser gates.

Each level of Rocketeer has a rocket launching station and a blue vortex. Your goal is to navigate the rocket into the blue vortex to unlock the next level. You do this by touching a spot on the screen. The spot you touch determines the direction and speed of the rocket. The further away from the launching station, the faster the rocket goes. When you touch the screen a crosshairs appears that lets you know the exact spot your rocket is heading towards. The crosshairs stays visible afterwards so you can make slight adjustments to your trajectory on the next turn. Each level has one expected solution, although in some cases alternate solutions may be possible.

The game is progressive in that over the course of the 80 levels you’ll be introduced to more complex scenarios as well as more difficult enemies.  Each enemy has a different set of properties that impact your rocket. Small planets have a very low gravitational pull resulting in only slight bending of your rockets path depending on speed. Larger planets have very high gravitational pull resulting in very drastic and sometimes unexpected trajectory changes. Additional obstacles such as laser gates, portals, and even reverse gravity planets make each new level a brand new challenge. Littered throughout the game are a few Launch Detector Pickups which allow you to show a hint for levels that you just can’t figure up. These hints can be used on future levels so don’t waste them on a level that you’ve got figured out.

As you play each level, the number of rockets that it takes you to reach the vortex is counted. Reach the vortex with the first rocket and you are awarded 3 stars. The more rockets you need, the lower the number of stars you will receive for that level. Once you’ve beat a level you can go directly to it from the level select menu so gamers who want to work towards mastery of each level have that option.

Rocketeer is definitely an extreme physics puzzler, but don’t let that scare you off as it really is a blast to play. 80 levels seemed like a lot at first, but once you get the hang of the game it goes by very quickly. I’d love to see future updates of the game adding new levels and possibly new game objects to keep the experience fresh and new. The only thing that bugged me about Rocketeer was the level select screen. You couldn’t flick it with your finger and have it keep scrolling, but instead had to scroll all the way to the bottom to reach later levels. Aside from that, if you are looking for a new title to checkout on your iPhone or iPad make sure to check out Rocketeer. There is a Lite version, so you can always try it out before you buy it.

Yesterday we had an opportunity to participate in a conference call with Erick Boenisch, Producer, and Rob Jones, Gameplay Director, of 2K Sports on the upcoming NBA 2K11. The call covered the changes to this year’s game, what role His Airness, Michael Jordan, plays in the game, and even what current players think of their digital counterparts. READ MORE

Win My Copy: Civilization V

September 27, 2010

While not technically “my” copy this time around, we ended up with an extra Steam code for Civ V. To celebrate the game’s release (and our review), we are going to select one lucky winner to get that extra code.

To enter, simply respond to this thread telling me why you should get this code. Get a second entry by retweeting the tweet promoting this contest. The winner will be randomly chosen on Friday, October 1st.

Contest Rules

  • Winner must reside in the United States or Canada
  • Winner must be 18 years of age or older

Defend Your Castle

September 26, 2010

Defend Your Castle is a castle defense game from XGen Studios that started life as a Flash game in 2003 before making the jump to WiiWare in 2008. With the massive growth in the iOS market, XGen did the smart thing and built an updated version of DYC for the iPhone and iPad.

The game is quite simple: your goal is to defend your castle from hordes of invaders. You start out with a basic castle, and your only means of defense is to flick the invaders into the air and let gravity do the rest. Points are awarded for each kill and at the end of the round you can spend those points to repair your castle, upgrade your castle’s health, or purchase additional abilities. Available abilities include spellcrafting, archery, demolitions, and craftsmen to repair your castle.

The game has 5 types of enemies that do varying degrees of damage to your castle: plain invaders, rammer invaders, exploding invaders, colossus invaders, and catapult invaders. The basic types of invaders can all be killed with the flick of a finger, but colossus and catapult invaders cannot be flicked into the air and require multiple hits to take them out.

In addition to killing invaders, they can also be converted to allies. This is accomplished by dropping them into the Pit of Conversion or by spraying them with the conversion spell. Once allies, they can be allocated as archers, mages, craftsmen, or demolition experts. Demolition experts are sent out on to the battle field to detonate enemies around them while the remaining unit types remain in your castle. The larger number of units allocated to each ability/class, the more arrows or the quicker your spells recharge.

As the game progresses, the enemies get faster, come in larger groups, and the rounds last longer. For a castle with all of the abilities upgraded, this doesn’t mean a whole lot because the levels are still pretty easy. For many, the game will reach a plateau and stop being fun once you’ve maxed out your castle. For others, the inclusion of achievements will keep you playing for quite some time. We’d like to see XGen update the title with some new abilities, enemies, or trophies to keep the game fresh.

I was initially attracted to Defend Your Castle because of the stick figure artwork, but the gameplay was enough to pull me away from Angry Birds for a few weeks. At 99 cents this would be a no brainer, but XGen Studios has this one priced at three bucks. Defend Your Castle is definitely one of the better games I’ve played on my iPhone.